bonus class skill (Sleight of Hand), favor +3 (3/week), inspire confidence 1/week, summon familiar (none), and uncivilized human racial traits.
Bluff +17, Concentration +14, Diplomacy +17, Gather Information +11, Intimidate +7, Knowledge (arcana) +10, Knowledge (history) +10, Knowledge (local) +8, Knowledge (nobility & royalty) +8, Perform (oratory) +11, Sense Motive +10, Sleight of hand +12, Spellcraft +15
Charming, Craft Wand, Improved Favor, Skill Focus (Sleight of Hand), Spell Focus (enchantment)
Common, Kalinese, Nordmaarian, Ogre, and Solamnic.
Sorcerer Spells Known
mwk longspear +6 (1d8/x3)
bag of holding type 1, boots of levitation, bracers or armor +2, cloak of charisma +2 (already figured into stat block), lesser metamagic rod of silence, mwk longspear, ring of counterspells (currently has suggestion in it), ring of protection +1, wand of acid arrow (CL 3rd, 19 charges), wand of invisibility (CL 5th, 32 charges), wand of magic missiles (CL 5th, 34 charges), wand of shield (CL 3rd, 27 charges)
Xipetlotec stands at 6'2" and weighs 180 lbs. His black hair is long yet well groomed.
Xipetlotec was born into a noble tribal family in Nordmaar. He was too skinny and frail to become a fighter or horseman so he focused on another craft. He learned the art of sleight of hand to wow his friends with cheap street tricks until he started to learn the art of sorcery. He found he could combine different components and gestures and he could make the impossible happen. As he honed his craft he took on the job as court magician and aide in the palace at Wulfgar. There he uses his magic to entertain the king's company and obtain things they or the king may need.
Knightly Orders of Ansalon (Charming and Improved Favor feats).
In Your Campaign:
Xipetlotec is a NPC from Spectre of Sorrows by Cam Banks. For more information on his role in the adventure please see p. 140 of the module.
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