darkvision 60 ft., stability, stonecunning, weapon familiarity, +1 attack bonus vs. goblinoids, +2 to Appraise checks involving stone or metal items, +2 to Craft checks involving stone or metal items, +2 saves vs. poison, +2 to saves vs. spells and spell-like abilities, +4 dodge bonus vs. creatures of the giant-type and other hill dwarf racial traits
Appraise +13 (+15 with merchant scales or magnifying glass, +17 with both), Bluff +16, Diplomacy +11, Craft (armorsmithing) +16 (+18 with metal armor), Craft (blacksmithing) +12 (+14 with metal), Craft (weaponsmithing) +19 (+21 with metal weapons), Gather Information +9, Intimidate +14, Knowledge (local) +7, Sense Motive +10, Speak Language (Elven), Speak Language (Nerakese), Speak Language (Ogre)
Haggler, Improvise Masterwork Weapon, Power Attack, Skill Focus (Weaponsmithing), Stubborn, Weapon Focus (dwarven waraxe)
Common, Dwarven, Elven, Hammertalk, Khur, Nerakese, Ogre
+2 dwarven waraxe +14/+9 (1d10+6/x3)
artisan's outfit w/cloak of resistance +2, ring of protection +1, circlet of persuasion, mwk chain shirt, +2 dwarven waraxe, mwk heavy steel shield, mwk dwarven waraxe, mwk dagger, mwk artisan's tool (armorsmithing), mwk artisan's tools (blacksmithing), mwk artisan's tools (weaponsmithing), hourglass, magnifying glass, merchant's scales, wagon & 2 light horses
War of the Lance (Improvise Masterwork Weapon feat)
In Your Campaign:
Gargin is a NPC from Key of Destiny by Christopher Coyle. For more information on his role in the adventure please see p. 16 of the module.
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