darkvision 60 ft., dirty strike +1d4, loyal clientele knack, primary focus (professional), sailor lore +4, seamanship +1, stability, stonecunning, weapon familiarity, +1 attack bonus vs. goblinoids, +2 to Appraise checks involving stone or metal items, +2 to Craft checks involving stone or metal items, +2 saves vs. poison, +2 to saves vs. spells and spell-like abilities, +4 dodge bonus vs. creatures of the giant-type and other hill dwarf racial traits
Balance +7, Bluff +6, Climb +5, Diplomacy +12, Gather Information +6, Jump +1, Knowledge (local) +7, Profession (innkeeper) +11, Profession (miner) +9, Profession (sailor) +10, Sense Motive +8, Spot +5, Swim +9, Tumble +9, Use Rope +5
Athletic, Dodge, Negotiator, Weapon Finesse (cutlass)
Common, Dwarven, Kalinese, Kenderspeak
mwk cutlass +7 (1d6+1/18-20)
mwk cutlass, +1 chain shirt, ring of protection +1, ring of featherfall, elixir of swimming, spyglass
Legends of the Twins (Revised mariner class)
In Your Campaign:
Helsfar is a NPC from Key of Destiny by Christopher Coyle. For more information on his role in the adventure please see p. 100 of the module.
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