Core Ability: Expertise
Non-Lethal Damage: Bruised (5) [ ] [ ] [ ], Dazed (10) [ ] [ ] [ ], Staggered (15) [ ], Unconscious (20) [ ]
Darkamaru has kender genes within his DNA.
Bluff 4 (+4), Craft (Trapmaking) 4 (+7), (Escape Artist 4 (+6), Handle Animal 4 (+4), Knowledge (Life Sciences) 4 (+9), Language: 2 (dead languages, basic level), Notice 4 (+7), Stealth 4 (+6), Survival 4 (+5), Swim 4 (+4)
Animal Empathy, Improved Speed, Improvised Tools, Trailblazer
Common (basic), Auran (dead language, basic), Baliforian (basic), Druidic (dead language, basic)
none as yet
knife +2 attack (+1 damage, crit 19-20/+3, range inc. 10 ft., piercing)
Small house, personal possessions; Wealth: +5
Distinguishing Features & Mannerisms:
Darkamaru is short and thin; standing 4'5" tall and weighing only 87 LBs , black hair, black eyes, bright clothes with colorful robes and cloaks.
Darkamaru is a zoologist in the now almost unpopulated area of kendermore.he was trained in his profession at different community colleges as well as having a Masters in science and zoology.
darkamaru will later become a kender druid so I gave him some animal related skills as well as natural kender skills. To further connect him with his kender heritage I gave him the Lucky feat as a bonus feat.
Editor's Note: This character is for a Modern Dragonlance game.
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