The Dragonlance Nexus

Printed From:
http://www.dlnexus.com/fan/rules/character/22638.aspx

Thanator "Shroud" Grave-Eyes

by Kendermage


Male Ghost Kender Nightstalker 6
Strength8 Fortitude+6 Armor Class17
Dexterity16 Reflex+11 Flat-footed AC14
ConstitutionN/A Will+10 Touch AC17
Intelligence10 AlignmentNG Base Attack+4
Wisdom14 SpeedFly 30 ft. Melee Attack+4
Charisma16 Initiative+3 Ranged Attack+8
Hit Points27 SizeSMall

Special:

Kender Traits, Death Sight, Trapfinding, Spiritual Resilience +1, Whispers of the Dead +2, Rebuke Undead, Advanced Learning, Spirit Companion (1st), Undead traits, Incorporeal, Manifestation, Horrific Appearance, Frightful Moan, Rejuvenation, Turn Resistance +4

Skills:

Bluff 4(+7, +11 Taunt), Concentration 0 (-3), Craft (Headstone Rubbings) 4 (+0), Diplomacy 4 (+7), Gather Information 4 (+7), Hide 0 (+15), Listen 4 (+14), Open Lock 4 (+9), Search 0 (+8), Sense Motive 2 (+4), Sleight of Hand 4 (+17), Spot 4 (+8), Use Magic Device 4 (+7)

Feats:

Extra Turning, Great Fortitude, Iron Will

Languages

Common, Kenderspeak

Spells

(save difficulty 12 + spell level)
2nd Level (2/day) – augury, calm emotions, command undead, cure moderate wounds, death knell, detect thoughts, false life, gentle repose, ghoul touch, inflict moderate wounds, lesser restoration, scare, see invisibility, spectral hand.
1st Level (3/day) – cause fear, chill touch, comprehend languages, cure light wounds, darkness, deathwatch, detect secret doors, detect undead, doom, hide from undead, identify, inflict light wounds, ray of enfeeblement, remove fear, sanctuary, unseen servant.
0 level (3/day) – cure minor wounds, detect magic, disrupt undead, ghost sound, inflict minor wounds, mage hand, waves of fatigue.

Weapons:

masterwork hoopak +5 melee or +9 ranged (1d4-1 damage (as staff), 1d2-1/x2 (as sling), range inc. bludgeoning)

Possessions:

+1 leather armor (only effect vs. Ethereal opponents), masterwork hoopak (only effective vs. Ethereal opponents), collection of macabre and creepy objects, charcoal sticks, scroll case, several pieces of parchment, 65 steel.

Distinguishing Features & Mannerisms:

In life Shroud was a black-haired kender with dark eyes; an odd appearance for one of the normally light-haired folk. As a nightstalker he was raised by his parents to seek out the spirits of those who could not move on and help them to enter the River of Souls. Though his undeath came as a result of a traumatic event, it hasn't affected his unquenchable spirit of curiosity and desire to help. Being a ghost is simply a new tool for him to use. He figures who better to help spirits cross over than a ghost.

When he was living Shroud liked to collect little mementos of the places he has been. He is especially fond of anything as it relates to death and the undead, such as bits of headstones, grave dust, bits of bones, and even the odd skull that catches his fancy. He also liked to do rubbings of the names and headstones of the various tombs he visited. Due to his undead state he is not able to do these things himself anymore, but hopes his new traveling companions will assist him with continuing these activities.

Background:

Shroud was born Thanator Grave-Eyes. His parents Martel and Deliria Grave-Eyes brought him up in the ways of the Nightsatker. From a young age, Shroud had an insatiable curiosity about the undead and could be found conversing with ghosts in the graveyards and tombs of whatever city he happened to be in. Shroud was gifted with the ability to convince spirits to move on once they had concluded their unfinished business. This ability served him very well once he went out on Wanderlust. He has helped several spirits to complete the business binding them to Krynn and helped them crossover.

Shroud entered Hurim because he heard many voices calling to him from the cursed valley asking for him to help them. Being curious and having a big heart he charged willingly into the valley, but soon after was set upon by a pack of mountain lions that killed him. Soon after he made the acquaintance of several would be heroes and even helped them drive off the mountain lions which had killed him. He had one of the heroes pick up his personal effects.

Prior to his death, Shroud had a spirit companion – a dog; ironically this companion too was a ghost. However, when Shroud died this ghost disappeared. Shroud believes the ghost dog just went on ahead to explore the ruins. He anticipates a reunion later.

Design Notes:

I have given Shroud four bonus skill points in Craft (Headstone Rubbing). This has no true game effect since his now a ghost, but he could conceivably teach others the technique.

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This item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast.