Darkvision 120 ft., Light Sensitivity, Sneak Attack (+4d6), Evasion, Trap Sense +1, Uncanny Dodge, Death Attack, Poison Use, Spells
Balance 4 (+5), Climb 4 (+7), Disable Device 3 (+4), Disguise 4 (+2), Gather Information 5 (+3), Hide 9 (+14), Intimdate 6 (+4), Jump 4 (+7), Listen 5 (+10), Move Silently 9 (+14), Open Lock 3 (+4), Search 5(+6), Sleight of Hand 4 (+5), Spot 5 (+8), Survival 3 (+6), Swim 2 (+5)
Improved Initiative, Stealthy, Track
common, dwarf, elf
(save DC 11 + spell level)
+2 dagger +8 melee or +6 ranged (1d4+5, crit 19-20/x2, range inc. 10 ft., piercing), master work hand crossbow +5 ranged (1d4 damage + poison, crit 19-20/x2, range inc. 30 ft., piercing)
2 sets of traveling clothes, one set of dark clothes, hooded cloak with several pockets, gloves, belt, bedroll, coin purse, backpack, small sack, waterskin, 4 belt packs, thieves tools, 50 ft. rope, grappling hook, one dozen iron spikes, small hammer, pocket mirror, tinderbox, several vials of assorted poisons, 10 crossbow bolts, six daggers, +1 shadow and silent moves leather armor, hat of diguise.
Shale stands 4 ft tall and is just as wide. Because of his height and girth his enemies underestimate him, not believing a dwarf of his dimensions could move very fast. Shale proves them wrong when his daggers are sticking out of the non-believers chest. His hair is black, but greying in spots. His eyes are black pools, reflecting only death. When not on a mission, Shale masquerades as a dwarven merchant. He carries packs of every size packed with goods and resembles a dwarven pack mule.
Shale doesn't trust anyone. His contracts are recorded on stone tablets rather than parchment or paper (doesn't trust 'em). He hides these contracts in a location known only to him until the contract is fulfilled then he destroys them.
He prefers to kill his targets close up with his daggers, so his prey can see their death in his black eyes. When the assignment calls for it though he will use other ranged weapons.
Whenever the topic comes to Shale's background he always seeks to change the topic as it inevitably reveals the reason for his exile from Thorbardin. Shale made the mistake of accepting a contract on Thane Quickspring's daughter. He was ratted out by the very dwarf who hired him. Thane Quickspring could have had him executed but instead opted for the harsher punishment of banishment. Since then Shale has been forced to make his way among the "lesser" races.
This item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast.