The Dragonlance Nexus

Printed From:
http://www.dlnexus.com/fan/rules/character/22154.aspx

Gargamel

by Kendermage


Male civilized human Wizard 5/Black Robe 1
Strength12 Fortitude+2 Armor Class10
Dexterity10 Reflex+1 Flat-footed AC10
Constitution13 Will+5 Touch AC10
Intelligence15 AlignmentNE Base Attack+2
Wisdom14 Speed30 ft. Melee Attack+3
Charisma9 Initiative+0 Ranged Attack+2
Hit Points22 SizeMedium

Special:

Summon Familiar (Cat), Flaws: Inattentive & Weak-Willed, Arcane Focus (Gargamel has not chosen to take an arcane focus), Item of Power, Moon Magic, Tower Resources.

Skills:

Appraise +4, Bluff +1, Concentration +10, Craft (alchemy) +14, Decipher Script +10, Heal +4, Knowledge (arcana) +11, Intimidate +0, Listen -2, Spellcraft +11, Spot -2, Survival +4

Feats:

Brew Potion, Craft Wondrous Item, Haggler, Scribe Scroll, Self-Sufficient, Skill Focus (Craft – alchemy), Spell Focus (transmutation), Track

Languages

Common, Kharolian, Magius

Wizard Spells Prepared:

3rd (2/day) – dispel magic, slow, suggestion
2nd (4/day) – eagle's splendor, falling feathers, locate object, mirror image
1st (4/day) – cause fear, disguise self, endure elements, ventriloquism
0 (4/day) – detect magic, mending, open/close, read magic

Spellbook: Gargamel is a member of the Spell of the Month club and as such has an extensive collection of spells. His various and sundry spellbooks contain all the spells of 0 – 3rd levels

Weapons:

none

Possessions:

bag of holding (type I), net for catching faeries, spellbooks, spell components

Description:

Gargamel is tall but perpetually stooped. He has black hair, but is going bald; and his teeth are rotten. He wears a thread bare black robe which has been patched in several places and red shoes with holes in the bottom and on the toes. Gargamel would dress more grandly if given the opportunity; however until he finds the means for turning faeries into gold, his funds are severely depleted.

Gargamel lives in a dilapidated hovel with his familiar; a flea-bitten cat named Azrael.

Personality:

Gargamel is not stupid; in fact he is rather intelligent; however he is weak-willed and easily duped (a fact other black robes and the faeries he hunts frequently exploit). This weak will also lends itself to Gargamel's inattentiveness. He can seem oblivious at times to important details which often cause his schemes to fall apart.

He attempts to capture faeries because he alternately desires to eat them and turn them into gold. Often the faeries he captures turn his schemes back upon him while his attention is diverted. To achieve his goals he has sometimes created oddball items such as his "faerie magnet" which only attracts faeries. These items are often dismal failures.

Gargamel is not completely lost to evil. He has shown compassion in several instances and holds a soft spot for one particular faerie; who claims to have been created by him; though it takes a lot for him to admit it. He hides these qualities beneath layers of nastiness.

Background:

Gargamel some how managed to pass the Test of High Sorcery, but just barely. Many believe it was only due to the influence of his godfather Balthazar, a cold-hearted powerful member of the Black Robes., that he succeeded. Since he passed his Test though, Gargamel has proven a severe disappointment and embarrassment to his godfather. Balthazar has made it clear that Gargamel is not wanted at the Towers, except when the full Conclave is convened; even then Garagmel is to keep his mouth shut.

Design Notes:

This is my interpretation of what Gargamel, the major antagonist of the Smurfs would look like translated to Dragonlance.

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