The Dragonlance Nexus

Printed From:
http://www.dlnexus.com/fan/rules/character/22051.aspx

Angar Moonsteel

by Kendermage


Male Civilized Human Knight of the Crown (Warrior 5)
Strength+3 Fortitude+6 Armor ClassN/A
Dexterity+0 Reflex+1 Flat-footed ACN/A
Constitution+2 Will+1 Touch ACN/A
Intelligence+0 AlignmentNA Base Attack+5
Wisdom+0 Speed30 ft. Melee Attack+5
Charisma+1 Initiative+0 Ranged Attack+5
Hit PointsN/A SizeMedium

Stats:

Core Ability: Determination - A warrior can spend a point of Conviction to immediately erase all bruised and hurt damage conditions (and their associated penalties).
Defense: Dodge/Parry +17/+18 (10, +5 base, +0 Dex/+3 Str, +2 shield)
Saving Throws: Toughness +6 (+2 Con, + Tough, +4 armor)
Conviction: 5; Virtue: Determined; Vice: Stubborn
Reputation: +1

Damage Track:

Non-Lethal Damage: Bruised (0), Dazed (5+), Staggered (10+), Unconscious (15+)
Lethal Damage: Hurt (0), Wounded (5+), Disabled (10+), Dying (15+), Dead
Fatigue: Winded, Fatigued, Exhausted

Skills:

Diplomacy +9 (8 ranks, +1 Cha)
Intimidate +9 (8 ranks, +1 Cha)
Knowledge (local) +8 (8 ranks, +0 Int)
Knowledge (nobility) +8 (8 ranks, +0 Int)
Ride +8 (8 ranks, +0 Dex)

Feats:

Armor Training (light), Armor Training (heavy), Attack Focus (longsword), Attack Specialization (longsword), Cleave, Dedicated ("My Honor is my Life."), Power: 1, Shield Training, Weapon Training
Bonus Feats: Power (Visions)
Favored Feats: Power (Visions)

Languages

Common, Solamnic

Powers

(5 ranks, Wis, save difficulty +13); Visions +5

Weapons:

masterwork longsword (symbols of the Order of the Crown worked into the hilt) +7 attack (+7 damage, crit 19-20/+3, slashing),
dagger +5 attack (+5 damage, crit 19-20/+3, range inc. 10 ft., piercing)
light crossbow +5 attack (+3 damage, crit 19-20/+3 range inc. 40 ft., piercing)

Possessions:

Standard Adventuring Gear.
backpack
bedroll
flint & steel
small sack
waterskin
rations (1 week)

Special Gear:
breastplatel armor
medium shield (painted with her family's heraldic device - a glowing white sword on an azure background beneath a crescent moon)
Wealth: +11

Description:

Angar has shoulder length red hair and wears a moustache in the traditional Solamnic style. He is tall, broad shouldered, and muscular. He is a military man and one will rarely find him without his trappings of knighthood (he has been known to sleep in his armor). He takes his duties as a knight very seriously and holds himself to a very high standard.

Once Angar sets his mind on a task he sees it through to completion with single-minded determination. This single-mindedness means he is often times stubborn and feels he has to shoulder the burden alone. He turns down most offers of assistance, preferring to do it himself even when not in the best interest of others.

Background:

Angar comes from a long line of Solamnic Knights. Both he and his sister Britta grew up in their family's holding of Moongaard Keep and were brought up in the finest traditions of the Knighthood. They joined the knighthood as soon as they were able following in the footsteps of their father Justar. One of their earliest adventures took them to Gunthar, and while they were away their father died unexpectedly. By the time word reached them on Gunthar, Justar had already been interred in the family crypt. Shortly after he was interred, the family's keep was destroyed by a rampaging dragon bent on destroying their father's old mount, a silver dragon named Argentwing. Nothing remained of the keep except rubble.

Since then Angar and his sister have resided on Gunthar, where they spent their time performing missions for the Knighthood. Angar personifies the old traditional values of the Solamnic Knights. He makes every attempt to live up to the ideals espoused in the Measure. Though he is a Knight of the Crown he stands poised to join the Order of the Sword once he completes a quest worthy of that status.

Recently his sister left Gunthar to return to the ruins of Moonsteel Keep. He offered to accompany her, but she forbade her from accompanying him, claiming she wanted some time to herself. Both Angar and his longtime friend Lorekind have been having dreams of Britta in peril. This has prompted him to disobey her wishes and go after her. He only prays she isn't too late.

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