The Dragonlance Nexus

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Rhajnarash (Rhaj) the White

by Darcwulf

Male Half-Goblin (Hobgoblin) Wizard (White Robe apprentice) 5
Strength13 Fortitude+3 Armor Class13
Dexterity16 Reflex+6 Flat-footed AC10
Constitution16 Will+4 Touch AC13
Intelligence18 AlignmentNG Base Attack+2
Wisdom11 Speed30 ft. Melee Attack+3
Charisma10 Initiative+3 Ranged Attack+5
Hit Points39 SizeMedium


Arcane Bond - with his familiar Vrahk, Darkvision 60ft, Hand of the Apprentice 7/day (5), Spells

Action Points: 7

CMB +4 CMD 16


+12 Knowledge (Arcana) (+4 Int, 5 ranks, +3 class skill)
+12 Knowledge (History) (+4 Int, 5 ranks, +3 class skill)
+1 Profession (Herbalist) (+1 Profession bonus)
+12 Spellcraft (+4 Int, 5 ranks, +3 class skill)
+7 Perception (5 ranks, +2 with familiar within 5ft) (Alertness Feat Familiar Benefit)
+5/+7 Sense Motive (5 ranks, +2 with familiar within 5ft) (Alertness Feat Familiar Benefit)
+12 Stealth (+3 Dex, 5 ranks, +4 racial bonus)


Alertness (Only when familiar is within five feet), Arcane Strike, Combat Casting, Eschew Materials, Extend Spell, Scribe Scroll, Spell Casting Prodigy


Common, Goblin (choose 4 other languages)

Spells Prepared: CL 4th

3rd level - fireball, summon monster III 2nd level - invisibility x2, web
1st level - burning hands, mage armor, shocking grasp x2, sleep
0 level - acid splash, detect magic, ghost sound, prestidigitation

0 - Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Read Magic, Ray of Frost, Resistance
1st - Burning Hands, Comprehend Languages, Floating Disk, Mage Armour, Magic Missile, Shocking Grasp, Sleep, True Strike
2nd - Invisibility, Knock, Summon Monster II, Web


Dagger +3 (1d4+1/19-20*2)
Dagger +6 (Hand of the Apprentice ranged attack) (1d4+1/19-20*2)
Light crossbow (ranged) +5 (1d8/19-20*2)


Dagger (1 lb, 2 stl) belt, small of back
Dagger (1 lb, 2 stl) belt, right boot
Light crossbow (4 lbs, 35 stl) back
Bolts 30 (3 lbs, 3 stl) quiver
Explorers outfit (8 lbs, 10 stl) worn
Backpack (2 lbs, 2 stl) back
Spellbook (3 lbs, 15 stl) backpack
Spell components pouch (2 lbs, 5 stl) belt
Waterskin (4 lbs, 1 stl) backpack
Bedroll (5 lbs, 1 sp) backpack
Ink (n/a, 8 stl) backpack
Inkpen (n/a, 1 sp) backpack
Flint and steel (n/a, 1 stl) pocket
Scroll case (½ lb, 1 stl) waist
Scroll of Lightning bolt
Belt pouch (½ lb, 1 stl) belt
Rations*6 (6 lbs, 3 stl) backpack
Potion of Cure Light Wounds
Wand of Magic missiles (1st) 23 charges

Money (Including coins, gems, & artwork) 10 stl 8 sp

Vrahk Ferret Familiar
Size/Type Tiny Magical Beast
HD Masters class level HP ½ Masters Max/Current 16/16
Initiative +2
Speed 20 ft. (4 squares), Climb 20 ft.
AC 16 (+2 size, +2 Dex, +1 Natural Armour Adjustment), touch 14, flat-footed 14
Base Attack +0, CMB -6 CMD 8
Attack Bite +4 melee (1d3-4)
Full Attack Bite +4 melee (1d3-4)
Space/Reach 2½ ft./0 ft.
Special Attacks Attach
Special Qualities Deliver Touch Spells, Empathic Link, Improved Evasion, Low-light vision, Scent, Share spells
Saves Fort +2, Ref +4, Will +5
Abilities Str 3, Dex 15, Con 10, Int 6, Wis 12, Cha 5
Skills Acrobatics +10, Climb +10, Escape Artist +6, Perception +5, Sense Motive +5, Stealth +14
*Vrahk uses his Dexterity modifier for Climb checks. He can always choose to take 10 on a Climb check, even if rushed or threatened.
FeatsWeapon Finesse


Rhaj is somewhat skinnier than your typical hob, although he still has the typical broad, square shoulders. His dark shoulder length hair is raggedly, almost carelessly cut, but unlike many other hobs is thoroughly clean. His gren eyes show those who take the trouble to look hints of the intellect and cunning that lies within. The only time Rhaj would wear white robes is if he went to Wayreth, he prefers instead simple practical travelling clothes to draw less attention to himself.


Despite what is commonly believed, not all hobgoblins are vicious bloodthirsty brutes bent on slaying everyone and destroying everything, Rhaj is a perfect example of that. Quietly spoken and thoughtful, he genuinely wishes to leave Krynn a better place than he found it. Rhaj does his best to remain unobtrusive and not offend anyone unnecessarily, but he will stand up for himself. Bitter experience has taught the hob, there is little acceptance to be found for him and as a result he does have a sad melancholy side which occasionally emerges.


Born in Sanction, Rhaj was raised by is father a hardy scout in the employ of the city. His mother had died during his birth, when the cities mystics refused to go the aid of a "monster". Most people tolerated rather accepted the two hobs and more than once Rhaj was beaten for being nothing more than who he is.

One of the few that showed the hob any kindness was an old one eyed mercenary he knew only as Patch Half-Elven. Always ready with marvellous stories of far away places, Patch would take care of Rhaj when his father had to leave the city to patrol the surrounding countryside. The old merc had many secrets, one of which turned out to be that before the gods had disappeared he had been schooled in Tower magic. Long and many were the nights the half-elf spent describing the methods and practices of the Wizards of High Sorcery to the enthralled boy, inadvertently schooling the boy in the basics of the craft.

When Rhaj's father died in the Battle of Sanction, Patch stepped up his schooling in the now returned art of High Sorcery, just to keep the young hob from dwelling too deeply on his tragedy. Somewhat surprisingly Rhaj turned out to be a natural spell casting talent and soon was able to cast several spells.

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