The Dragonlance Nexus

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Riverwind, 4E

by Delazar

Male Human Ranger 1
Strength18 Fortitude16 Armor Class16
Dexterity16 Reflex15 Flat-footed ACNA
Constitution13 Will13 Touch ACNA
Intelligence13 AlignmentLG Base AttackNA
Wisdom14 Speed6 squares Melee AttackNA
Charisma13 Initiative+3 Ranged AttackNA
Hit Points30 SizeMedium

Racial Traits:

Bonus At-Will Power
Bonus Feat
Bonus Skill
Defense Bonus:
+1 Fort, +1 Ref, +1 Will

Class Traits:

Fighting Style (2-bladed), Hunter's Quarry, Prime Shot.


Acrobatics +7, Athletics +8, Endurance +5, Nature +7, Perception +9, Stealth +7, Thievery +2.

Passive Insight +12, Passive Perception +19.


Alertness, Lethal Hunter, Toughness.


Common, Dwarven.


At Will: Hit and Run, Nimble Strike, Twin Strike.
Encounter: Dire Wolverine Strike.
Daily: Jaws of the Wolf.


Longsword (+7 vs. AC, 1d8+4, Versatile)
Dagger (+7 vs. AC, 1d4+4, Off-Hand, Light Thrown, rng 5/10)
Longbow (+5 vs. AC, 1d10+3, Load-Free, rng 20/40)




Standard Adventurer's Kit: backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), sunrods (2), trail rations (10 days), waterskin, 8gp; also 30 arrows.


"I am a warrior of the Que-Shu tribe. I have loved Goldmoon for many turns of the sun. I remember little of what happened to me after I reached the Forsaken Lands. Everything rises as dark dreams: a black swamp, a well, a kind and shining lady, a leather-winged creature of evil. How much of this happened and how much was madness, I cannot say. Months later I somehow returned, bleeding, crazed with fever and visions. I presented the staff, but the council scorned it. Somehow the staff helped us escape in a flash of sunlight. Now we seek control of its power."

Vital Stats: 6 ft. 7 in., 145 lbs., auburn hair, brown eyes, white skin.

Appearance: Riverwind appears stern. He wears his hair long and is never far from Goldmoon's side.

Creed: Loyalty and duty are all.

History: Riverwind's family was cast out of the Que-Shu tribe for believing in the old gods. When he reached adulthood, the tribe received him back because of his hunting skill. He fell in love with the chief's daughter, Goldmoon, and challenged for her hand, as is the right of any warrior. His quest of worthiness was to recover evidence of the old gods. He brought back the Staff of Mishakal, but the people declared him a fraud and sought to stone him. When Goldmoon shielded him from the stones, both were transported away by the staff.

Family: Riverwind's family was cast out of the Que-Shu tribe because of their faith in the true gods. He is now a member of the Que-Shu tribe.

Personality: Riverwind, called "far hunter", is a man of few words and quick action. His is an imposing figure. He distrusts strangers but is a loyal friend and swiftly helps a comrade in need. He harbors an abiding distrust of magic. He is extremely protective of Goldmoon and loves her deeply, but is filled with gnawing doubts about his own worthiness.

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This item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast.