The Dragonlance Nexus

Printed From:

Flint Fireforge, 4E

by Delazar

Male Hill Dwarf Fighter 1
Strength16 Fortitude16 Armor Class19
Dexterity10 Reflex10 Flat-footed ACNA
Constitution18 Will11 Touch ACNA
Intelligence7 AlignmentG Base AttackNA
Wisdom12 Speed5 squares Melee AttackNA
Charisma13 Initiative0 Ranged AttackNA
Hit Points33 SizeMedium

Racial Traits:

Cast Iron Stomach: +5 ST vs. poison.
Dwarven Resilience: Second Wind as minor action.
Dwarven Weapon Proficiency: Throwing hammer and warhammer.
Encumbrance: 5 speed with heavy armor or load.
Low-Light Vision

Class Traits:

Combat Challenge, Combat Superiority, Fighter Weapon Talent (1-handed).


Acrobatics -2, Athletics +1, Dungeoneering +3, Endurance +9, Intimidate +6, Stealth -2, Streetwise +6, Thievery -2.

Passive Insight +11, Passive Perception +11.




Common, Dwarven.


At Will: Sure Strike, Tide of Iron.
Encounter: Spinning Sweep.
Daily: Villain's Menace.


Battleaxe (+6 vs. AC, 1d10+3, Versatile)


Scale, heavy shield.


Standard Adventurer's Kit: backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), sunrods (2), trail rations (10 days), waterskin, 15gp.


"I have searched for unseen things these past five years and to avenge the wrongs done to my people. I have little to show for either. Years ago, the Kingdom of Thorbardin in the Southern Kalthax Mountains housed all the dwarves. We Hill Dwarves lived aboveground and produced the food for the Mountain Dwarves in the kingdoms below. They gave us fine metalwork in return. But when the Cataclysm came and we rushed for the safety of the underground city of the Mountain Dwarves, they closed the gates, leaving us to the wrath of the gods. I searched for the Great Doors into the underground city, but the mountains had changed. Gully Dwarves caught me, but I escaped, slaying many of the sorry creatures. Curses on the Mountain Dwarves and their cousins in the Gully!"

Vital Stats: 4 ft. 7 in., 148 lbs., gray hair, hazel eyes, white skin.

Appearance: Gruff, aging dwarf with a full beard and a scar over his right eye.

Creed: Fighting is bad for business.

History: After learning wood and metal craft from his father, Flint left his clan to work in a more lucrative region. He honed his skills to the point that his wood carvings and metal works made him one of the few dwarves welcome in Qualinost. There, he met Tanis, the half-elf. A lasting friendship began.

Family: Upon reaching adulthood, Flint left his family lands. He has had little contact with family since. His closest familial relation is his nephew, Jasper, son of one of his many sisters.

Personality: Outwardly gruff and crotchety, Flint truly loves his young friends. He feels extremely protective of them, for they are all too young and idealistic to really take care of themselves.

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This item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast.