The Dragonlance Nexus

Printed From:
http://www.dlnexus.com/fan/rules/character/21549.aspx

Sir Tangon, Knight of the Covetous Crown

by Kendermage


Male Death Knight Fighter 9
Strength20 Fortitude+6 Armor Class22
Dexterity13 Reflex+4 Flat-footed AC21
Constitutionn/a Will+4 Touch AC11
Intelligence11 AlignmentNE Base Attack+9/+4
Wisdom12 Speed30 ft. Melee Attack+14/+9
Charisma15 Initiative+1 Ranged Attack+10/+5
Hit Points64 SizeMedium

Special:

Abyssal Blast (Su): Once per day, Tangon can unleash a blast of eldritch fire that fills a 20-foot radius spread anywhere within 760 feet. The blast deals 9d6 points of damage. Half of the damage is fire damage, but the rest results directly from divine power and is therefore not subject to being reduced by protection from energy (fire), fire shield (chill shield), or similar magic. A successful DC 16 Reflex save reduces the damage by half.

Damage Reduction (Su): Tangon has damage reduction 10/magic.

Fear Aura (Su): Creatures of fewer than 5 HD within 15 feet of Tangon must succeed at a DC 16 Will save or be affected as though by a fear spell cast by a 9th-level wizard.

Immunities (Ex): Tangon is immune to cold, electricity, and polymorph in addition to those immunities possessed by undead.

Poison Use: Tangon is skilled in the use of poison and never risks accidentally poisoning himself when applying poison to a blade.

See Invisibility (Su): Tangon can see invisible and ethereal creatures as if constantly under the effect of a see invisibility spell.

Spell-Like Abilities (Sp): 1/day – detect magic, dispel magic, symbol (of pain), wall of ice; Caster level 9th.

Spell Resistance (Su): Tangon has spell resistance 20.

Summon Mount (Su): Tangon can summon a mount (typically a nightmare, thought it may be of any other species normally used as a mount). The mount may have no more than 4 Hit Dice. In life, Tangon was paired with a copper dragon named Tlor, but when they were cursed for their greed, the two became bitter rivals.

Once per day, as a full-round action, Tangon may magically call his mount. The mount magically appears adjacent to Tangon and remains for 24 hours; it may be dismissed at any time as a free action. The mount is the same creature each time it is summoned, though Tangon may release a particular mount from service. Each time the mount is called, it appears in full health, regardless of any damage it may have taken previously. The mount also appears wearing or carrying any gear it had when it was last dismissed. Calling a mount is a conjuration (calling) effect.

Should Tangon's mount die, it immediately disappears, leaving behind any equipment it was carrying. Tangon may not summon another mount for thirty days or until he gains another level, whichever comes first, even if the mount is somehow returned from the dead.

Turn Immunity (Ex): Tangon cannot be turned. He can be banished with holy word, however, just as if he were an evil outsider. (If banished, he is sent to the Abyss.)

Undead Followers (Su): Tangon may have up to 18 Hit Dice of followers, including ghouls, ghasts, Medium skeletons, wights, and Medium zombies once per month. These creatures remain in the service of the death knight until destroyed. These creatures are in addition to any undead creatures the death knight might be able to command or rebuke as a class ability.

Undead Type: Tangon is immune to mind-affecting effects, poison, sleep, paralysis, stunning, disease, death effects, and any effect that requires a Fortitude save unless it also works on objects or is harmless. It is not subject to critical hits, non-lethal damage, ability damage to its physical ability scores, ability drain, energy drain, fatigue, exhaustion, or death from massive damage. It cannot be raised, and a resurrection works only if it is willing. Darkvision 60 ft.

Skills:

Climb +9, Diplomacy +4, Intimidate +14, Jump +9, Knowledge (nobility) +2, Knowledge (religion) +2, Ride +13

Feats:

Cleave, Exotic Weapon (Bastard Sword), Great Cleave, Mounted Combat, Power Attack, Ride-By Attack, Spirited Charge, Trample, Weapon Focus (Bastard Sword), Weapon Specialization (Bastard Sword)

Languages

Common, Solamnic

Weapons:

Elfstroke, (an ornate bastard sword whose blade is stained black by the blood of the elves it has slain) +3 elven bane bastard sword +18 melee/+19 vs. Elves (1d8+9 damage, plus 2d6 vs. Elves, crit 19-20/x2, slashing)
touch attack +14 melee (1d8+2 plus 1 pt Con (Will save DC

Possessions:

+1 breastplate; Tangon at one time had a vast amount of wealth stolen and hidden beneath Qualinost, it was lost when Qualinost was destroyed during the War of Souls. Even though Tangon cannot use magic items other than his armor and sword (all others backfire if he attempts to use them); he is driven to amass magical (and mundane) treasure.

Description:

Tangon is often encountered first as a deranged emaciated skeletal figure dressed in little more than a loincloth. When angered or pursuing treasure; Tangon is every bit a fearsome death knight. At these times, Tangon can be seen wearing an archaic breastplate bearing the signs of the crown and the kingfisher. This breastplate is also a record of Tangon's crimes against elfkind. Image move about on the breastplate continually telling Tangon's tale.

Personality:

Tangon is driven by glory and greed. His undead state and long imprisonment beneath Qualinost has driven him mad. Unless he is attacked first Tangon will pay the living no mind unless he detects the presence of magic; then his derangement clears and he summons forth his weapon and armor to forcibly take the magical treasure.

Background:

Tangon was a Knight of the Crown sent to escort the honor price being paid by the Qualinesti to Ergoth. Tangon had joined the Knights of Solamnia to achieve glory and enjoy the spoils of war. His dragon companion, a copper named Tlor shared his lust for glory and wealth. Hiddukel began speaking to the hearts of both the knight and his dragon. Eventually the lure of such a treasure grew too great for the pair to resist and they slew the elves of the caravan and took the treasure as their own. Tangon's sword was stained black from the blood of the elves that he slew that day. Hiddukel reveled in the fall of the knight and as Tangon and the dragon fled the scene of the crime with their ill-gotten wealth; Hiddukel's shadow crept over them causing them to lose their way and eventually die of starvation. However, Tangon and Tlor would not be allowed to rest.

Tangon was reborn as a death knight and Tlor was reshaped into a tylor, a wingless dragon. Paladine cast his own curse over the death knight such that any magic item (other than his cursed armor and sword) would backfire at his use. Tangon grew even greedier and even though he could not use what he'd stolen; he still coveted none-the-less. The pair sought to hide their treasure beneath Qualinost to conceal their crime and in doing so became hopelessly lost. The two began to quarrel over the treasure and it changed hands many time before the destruction of Qualinot. This would be the last the world would hear of Tangon for thousands of years.

Design Notes:

The second edition module Oak Lords had very little in the way of crunch or fluff about Tangon and Tlor. This write-up is something I put together and was inspired both by the module and an article I wrote for the Palanthas Herald.

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