by Heine Stick
Stability, stonecunning, +1 attack vs. goblinoids, +4 dodge bonus vs. Giants, +3 bonus vs. spells and spell-like abilities, +2 vs. Poisons
Appraise +3, Concentration +8, Heal +8, Knowledge (religion) +8
Arcane Disbelief, Martial Weapon Proficiency (longsword)
Common, Dwarven, Abanasinian
Cleric Spells prepared
(CL 2nd, +3 melee touch, +1 ranged touch)
Masterwork longsword +4 melee (1d8+2/19-20)
Masterwork longsword, light crossbow, heavy mace, masterwork scale mail, adventuring gear, heavy steel shield, medallion of faith
Medicai is a typical Daewar in most regards. He's as sturdy as any Daewar and he sports a huge light blond beard. Unlike most of his kin, however, he's bald, a tattoo edged into his forehead. The tattoo is a single dwarven rune – Fatherless.
As a devout follower of Kijo the Blade, Medicai wears a dark brown surcoat over his steel scale mail. Silver runes and symbols have been sown into the surcoat, a single bison's horn dominating the chest area. He carries a plain round steel shield and a beautifully crafted sturdy longsword, signs of heavy use evident on both items.
Unlike many of his fellow Daewar, Medicai is very outgoing and he likes a good laugh. He feels that, in order for him to survive his shame, he mustn't fall into despair and depression. His demeanor is that of a prankster but when Medicai's alone, a desperate battle against invisible demons rages in his mind.
Medicai has devoted his life to righteous war. He seeks redemption in the blood of Evil and he fights tirelessly against those who would harm the innocent and bring about the end of the world. The Sword of Justice recognizes Medicai's zeal and has blessed the young dwarf.
Medicai was not always an instrument of the righteous wrath of Kijo the Blade. In fact, had fate not played its evil tricks on the dwarf, he would have been a priest of Mesalax. He was born into a family of Daewar Mishakites; both of his parents were followers of the Blue Lady. Even though Mesalax had left Krynn along with the rest of the gods many years ago, Medicai's parents continued to preach her word, convinced she would return from her exile.
At a very early age, Medicai's parents taught him the art of healing, and he soon became a very skilled healer. His knowledge about the healing qualities of various fungi and mushrooms was exceptional and as an adolescent he joined the armed forces of Thorbardin, hoping to do some good on the battlefield.
Mere months after he had joined the army, his company was sent to the southern foothills of the Kharolis range on a search-and-rescue mission. The company of soldiers engaged in several skirmishes with local goblin tribes before they finally found the miners they'd been sent to find.
Unfortunately, the rescue of the miners went horribly wrong. Aided by ogre allies, the goblins and hobgoblin captors launched a devastating counterattack, killing dozens of dwarven soldiers. In the heat of the battle, Medicai went against everything his parents had taught him and grabbed a crossbow, desperate to help his brothers-in-arms who were at this point in full retreat. He soon located a huge armored ogre bellowing orders to its subjects. He took aim and then fired the weapon.
Medicai was not trained in the proper use of a crossbow and the bolt went wide of its mark - and into the heart of his own commander.
Medicai and less than one fourth of his fellow soldiers made it back to Thorbardin alive. The young healer was immediately brought before high-ranking officers, ordered to make his case. The commanders weren't satisfied with his answers and, combined with various damning testimonies from his fellow soldiers, they declared the young dwarf fatherless, an outcast, convinced that he had murdered his commander in cold blood.
Medicai now wanders the surface of Ansalon, determined to redeem himself. He has found solace in the strength of Kijo the Blade.
This item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast.