The Dragonlance Nexus

Printed From:
http://www.dlnexus.com/fan/rules/character/20935.aspx

Grayson Halliwell, Monitor Prime of the Blue Partisans

by Kendermage


Male Civilized Human Adept 13 (Renegade Wizard)
Strength+0 Fortitude+4 Armor ClassN/A
Dexterity+1 Reflex+5 Flat-footed ACN/A
Constitution+0 Will+10 Touch ACN/A
Intelligence+3 AlignmentNA Base Attack+7
Wisdom+2 Speed30 ft Melee Attack+7
Charisma+2 Initiative+1 Ranged Attack+7
Hit PointsN/A SizeMedium

Stats

Core Ability: The Talent
Defense: Dodge/Parry +11/+10 (+6 base, +1 Dex/+0 Str, +4 partisan robe)
Saving Throws: Toughness + (+0 Con, +0 Tough, +0 armor, +7 partisan robe)
Conviction: 9; Virtue: Patriotic, Vice: Zealot
Reputation: +4

Non-Lethal Damage: Bruised (0), Dazed (5+), Staggered (10+), Unconscious (15+)
Lethal Damage: Hurt (0), Wounded (5+), Disabled (10+), Dying (15+), Dead
Fatigue: Winded, Fatigued, Exhausted

Skills:

Concentration +18 (16 ranks, +2 Wis), Diplomacy +14 (12 ranks, +2 Cha), Gather Information +12 (10 ranks, +2 Cha), Intimidate +10 (8 ranks, +2 Cha), Knowledge (civics) +13 (10 ranks, +3 Int), Knowledge (history) +12 (9 ranks, +3 Int), Knowledge (nobility) +12 (9 ranks, +3 Int), Knowledge (supernatural) +19 (16 ranks, +3 Int), Notice +11 (9 ranks, +2 Wis), Perform (oratory) +9 (7 ranks, +2 Cha), Sense Motive +11 (9 ranks, +2 Wis)

Feats:

Connected, Contacts, Dedicated (Emperor and Empire of Solamnia), Empower, Imbue Item, Master Plan, Power: 7, Second Chance (fatigue saves), Supernatural Talent (Mind Reading and Mind Touch), Wealthy, Well-Informed

Languages

Common, Elven, Ergot, Magius, Solamnian

Powers

(16 ranks, Int, Save Difficulty 20); Energy Shaping +19, Mind Probe +19, Mind Reading +21, Mind Shaping +19, Mind Touch +21, Pain +19, Scrying 19

Weapons:

pacification cane +7 attack (+2 damage +2 electrical damage, crit 20/+3, bludgeoning)

Possessions:

pacification cane (masterwork cane imbued with Supernatural Weapon, Energy Shaping, and Pain – creates an electrical discharge on a strike and forces the make a Will save or be stunned by pain until he makes a successful save), partisan robe (robe imbued with Deflection and Mana Shield), other equipment is available as he needs it; Wealth: +24

Distinguishing Features/Mannerisms:

Grayson Halliwell is a middle-aged man of 47 years. He has gray eyes and black hair that is going gray at the temples. He wears a moustache in the style favored by the Solamnic Knights. He stands tall and proud, and is still incredibly fit. Grayson is approximately 6'3" tall and weighs 182 lbs. There is little trace of flab on his frame.

Halliwell is a patriot. He has sworn to defend both the Emperor and the Solamnic Empire to his dying breath. He is also a zealot. Though he means well, he takes things too far. He feels that he and he alone knows what is best for Solamnians; heaven knows they aren't capable of deciding for themselves. He takes unpopular steps knowing in his heart that what he does is best for the country that he loves, even if he is the only one who can see it.

Background:

Grayson Halliwell is a former white-robed wizard who turned renegade. Halliwell began his career serving in the Solamnic Auxiliary and assisting the knighthood with his magic. Over time, Halliwell watched as law and order seemed to deteriorate day by day in Palanthas despite the best efforts of the knighthood. The knights were hampered by the fact that they could only respond to a situation, not prevent it, the same went for the City Guard. Halliwell came to believe the only way to reduce criminal activity in the city was by actively seeking it out before it had a chance to get out of control.

To this end, Halliwell proposed a bill to the Palanthas Senate that would allow his white-robed brethren in the Auxiliary to use spells to read the minds of people to detect criminal intent so it could be crushed quickly. The Senate debated many months on the subject, eventually voting not to put the bill into law, but in the meantime, Halliwell and several of the Auxiliary began using mind reading on anyone they even suspected of illegal activity, and called themselves the Vigilant Eyes.

Publicly, Halliwell and his cronies obeyed the Senates mandate of No Mind Reading, but when the eyes of the politicians were averted elsewhere they violated the sanctity of even the common people's minds. During the period in which kender became a huge problem in Palanthas, Halliwell jumped at the opportunity and sponsored a bill called the Kender Rehabilitation Act. It was overwhelmingly approved by the Senate.

Halliwell used his magic to tag kender that came into his custody with an arcane symbol that would allow the kender to unwittingly read the minds of those they came in close contact with; ultimately serving as Halliwell's ears on the street. Knowing the kender could not keep such thoughts secret he counted on them telling the nearest person they saw.

The Senate eventually repealed the Kender Rehabilitation Act, but by that time it was too late, Halliwell had created hundreds of the mind reading kender he called "Thought Handlers". It is also around this time that his activities reading the minds of ordinary Palanthians came to light, and he was imprisoned pending trial along with several members of the Vigilant Eyes.

During opening arguments at their trial, Halliwell and his conspirators disappeared; a fact made all the more amazing because it was done under the watch of one of the Orders of High Sorcery's Renegade Hunters. Afterwards Halliwell and Co. disappeared.

It would be nearly seven years before Halliwell resurfaced.

Halliwell was ultimately pardoned by the Emperor of Solamnia, Jaymes Markham. He laid low for a few months then rebounded into the spotlight as the Monitor Prime of the Blue Partisans. He now makes the safety of the Emperor and the Solamnic Empire his personal responsibility.

D2o Stats

Grayson Halliwell: Male civilized human Diviner 7/White Robe 1/Solamnic Auxiliary Mage 5; CR 13; Medium Humanoid; HD 13d4; hp 33; Init +3; Spd 30 ft.; AC 19 (touch 19, flat-footed 18); Atk +6 melee (1d6+1+1d6 electricity/x2, pacification cane); SA spells; SQ Summon Familiar (Halliwell has not yet summoned a familiar), Arcane Focus [Divinatiion], Heroic Initiative +2, Item of Power, Magic of Courage, Magic of Justice, Magic of Loyalty, Moon Magic [non-functional due to status as "renegade"], Tower Resources [not available due to status as "renegade"] AL LN; SV Fort +3, Ref +4, Will +13; Str 11, Dex 13, Con 11, Int 17, Wis 15, Cha 15

Skills and Feats: Concentration +16, Diplomacy +14 Gather Information +3, Intimidate +10, Knowledge (arcana) +19, Knowledge (history) +12, Knowledge (local) +113, Knowledge (nobility) +12, Listen +4, Sense Motive +4, Spellcraft +19; Alertness, Craft Wondrous Item, Empower Spell, Greater Spell Focus (Divination), Honor Bound, Iron Will, Scribe Scroll, Spell Focus (Divination)

Spells Prepared: (5/6/6/6/5/4/3/2; Save DC 13 + spell level; 16 + spell level vs Divination spells; Barred Schools - Illusion, Necromancy, Transmutation); 0 level - arcane mark, daze, detect magic, read magic, resistance; 1st - comprehend languages, mage armor, magic missile, shield, sleep, shocking grasp; 2nd - crackling sphere, daze monster, detect thoughts, protection from arrows, resist energy, see invisibility 3rd - arcane sight, clairvoyance/clairaudience, dispel magic, hold person, lightning bolt, suggestion; 4th - dimensional anchor, globe of invulnerability, arcane eye, lesser geas, locate creature; 5th - break enchantment, dominate person, prying eyes, telepathic bond; 6th - guards and wards, true seeing, chain lightning; 7th - greater arcane sight, spell turning

Possessions: pacification cane [+1 shocking burst spellstoring club}, partisan robe (blue robe enhanced with the mage armor and shield spells), Spellbook; other equipment as needed.

Design Notes:

There is no Knowledge (nobility) skill in normal True20 so I adapted the skill from d20. The supernatural items he possesses are custom creations.

Fan Ratings

Oops! You don't have the site cookie set. Please wait a minute and try again or click the help icon for more information.
. Tell us what you think! 

This item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast.