Breath Weapon (Su): 30-ft. cone, dmg 4d10 fire, every 2d4 rounds, Reflex DC 17 half.
Charged Blood (Ex): When Sindra takes damage from a slashing or stabbing weapon from an opponent in an adjacent square, they must make a DC 17 Reflex save or take 1 point of fire damage.
Death Throes (Su): 10-ft. radius, dmg 2d10 fire, Reflex DC 17 half.
Rage (Ex): When Sindra rages, her statistics change as follows for 9 rounds:
Other Features: Cold resistance 10 (from hellfire lash); darkvision 60 ft.; evasion (from ring of evasion); immune to fire, paralysis, sleep; improved uncanny dodge; low-light vision; rage (2/day, 9 rds); trap sense +1; uncanny dodge; vulnerability to cold.
Concentration +7, Intimidate +12, Listen +9, Spot +7, Survival +11
Charged Blood, Exotic Weapon Proficiency (whip), Multiattack
Common, Draconic, Khur, Ogre
Sorcerer Spells Known (CL 1st, arcane spell failure 25%)
Bite +12 (1d4+7) and 2 claws +10 (1d4+4) or
+1 breastplate, hellfire lash, ring of evasion, 2 bags of caltrops, 2 thunderstones.
Fine, glistening red scales cover Sindra's entire body. She has amber eyes and thick black hair. Her hands and feet are clawed and her teeth are sharp. Couple with the leathery wings that sprout from her shoulders, she has an almost demonic appearance.
Dragons of Krynn (Charged Blood feat)
Sindra is an NPC from Key of Destiny by Christopher Coyle. For more information on her role in the adventure, please see p. 146 of the module.
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