The Dragonlance Nexus

Printed From:
http://www.dlnexus.com/fan/rules/character/19892.aspx

Darkeyes Moonhunter

by Simon Collins


Male Kagonesti Elf Adept 4 (Shaman)
Strength+0 Fortitude+2 Armor Classn/a
Dexterity+3 Reflex+4 Flat-footed ACn/a
Constitution+1 Will+6 Touch ACn/a
Intelligence-1 AlignmentNA Base Attack+2
Wisdom+3 Speed30 ft. Melee Attack+5
Charisma+1 Initiative+3 Ranged Attack+5
Hit Pointsn/a SizeMedium

Stats

Heroic Archetype: The Oracle
Core Ability: The Talent
Defense: Dodge/Parry +5/+2 (+2 base, +3 Dex/+0 Str)
Saving Throws: Toughness +1
Conviction: 4; Virtue: Kind; Vice: Cynical
Reputation: +1

Damage Track

Non-Lethal Damage: Bruised (6) [ ] [ ] [ ], Dazed (11) [ ] [ ] [ ], Staggered (16) [ ], Unconscious (21 [ ]
Lethal Damage: Hurt (6) [ ] [ ] [ ], Wounded (11) [ ] [ ] [ ], Disabled (16) [ ], Dying (21) [ ], Dead (26) [ ]
Fatigue: Winded [ ], Fatigued [ ], Exhausted [ ]

Special

Flaws: Minor Light Sensitivity (Anaridic); Heroic Archetype: Oracle
Mythic Gifts:
Augury you may spend a point of Conviction to determine the best course of action, determined by asking the Narrator a "yes/no" or "weal/woe" question.
Revelation you gain a bonus supernatural power (Heart Reading). You must have any prerequisites required.
Mythic Skill: Stealth you may take 10 on Stealth skill checks even if rushed or threatened. If you opt to spend a Conviction point when using the skill you may take 20 instead.
Prescience I You may spend a Conviction point to allow an ally to spend a Conviction point even after the Narrator informs them of the success or failure of an action. (Normally a character may only spend a Conviction point before the Narrator informs him of the success or failure of an action.)

Skills:

Concentration +10, Notice +11, Sense Motive +6, Stealth +10, Survival +11, Track +10

Feats:

Darkvision, Elvensight, Skill Training (Track), Talented (Notice and Search), Talented (Knowledge (nature) and Survival), Weapon Training
Bonus Feats: Darkvision, Elvensight, Talented (Notice and Search), Talented (Knowledge (Nature) and Survival)
Favored Feats: Favored Opponent, Hide in Plain Sight

Languages

Common, Elven

Powers

(7 ranks, Wis, Fatigue Save 11); Beast Link +10, Beast Shape (owl) +10, Combat Sense +10, Heart Reading +10, Nature Reading +10, Object Reading +9

Supernatural Philosophy: Animistic Shamanism
Prerequisite: Trained in Knowledge (herbalism)
Key Ability: Wisdom

Canonical Powers: Banishment, Beast Link, Beast Shape, Beast Speech, Beneficial Possession, Bind Spirit, Body Control, Channeling, Combat Sense, Danger Sense, Dowsing, Dreaming, Enhance Senses, Fertility, Ghost Touch, Heart Reading, Nature Reading, Object Reading, Plant Link, Plant Shaping, Self-shaping, Sense Spirits, Summon Beasts, Summon Fairie Folk, Summon Spirit, Trance, Visions, Ward, Weather Shaping.

Barred Powers: Acid, Aether Shaping, Animate Object, Apport, Bibliomancy, Blast Redirection, Blind/Deafen, Blink, Blood Reading, Blood Shaping, Boil Blood, Call Meteorites, Celestial Shaping, Cold Shaping, Command Undead, Computer Link, Contagion, Corrupting Shadow, Create Equipment, Deflection, Disintegration, Digital Form, Electronics Shaping, Elemental Ammunition, Elemental Aura, Elemental Blast, Elemental Weapon, EMP Blast, Energy Shaping, Energy Shield, Enhance Vehicle, Feed The Hungry, Flesh Shaping, Gastral Importation, Gravity Shaping, Harm, Illusion, Imbue Unlife, Increase Size, Infuse Projectiles, Invulnerability, Levitate, Life Drain, Life Extension, Light Shaping, Linguistics, Magma Shaping, Mana Blast, Mana Shield, Mana Wall, Manipulate Object, Mind Probe, Mind Reading, Mind Shaping, Move Object, Phase, Poison, Psychic Blast, Psychic Reflection, Psychic Shield, Psychic Trap, Psychic Weapon, Purifying Light, Radiation Blast, Radiation Shaping, Rain of Frogs and Fishes, Recharge, Reduce Size, Reprogram Construct, Seizure, Shadow Shaping, Shadow Walk, Snare, Sorcerer's Grasp, Sound Shaping, Suffocate, Swords to Plowshares, Teleport, Timeshaping, Transmutaion, Void Shaping.

Darkeye's Owl Shape Type: 1st Level Animal
Size: Tiny
Speed: 10 ft., fly 40 ft. (average)
Abilities: Str –3, Dex +3, Con +0, Int –1, Wis +3, Cha +1
Skills: Concentration +10, Notice +11, Sense Motive +6, Stealth +10, Survival +11, Track +10
Feats: Attack Focus (Talons), Night Vision
Traits:
Combat: Attack +7 (+2 size, +2 base, +3 Dex) (+8 with talons), Damage –2 (talons), Defense Dodge/Parry +5/— (+2 size, +3 Dex), Initiative +3
Saving Throws: Toughness –2 (–2 size), Fortitude +1 (+1 base), Reflex +4 (+1 base, +3 Dex), Will +6 (+3 base, +3 Wis)
Skills: Owls have a +8 racial bonus on Notice checks and a +14 racial bonus on Stealth checks.

Weapons:

Bow +4 attack (+3 damage, crit 20/+4, range inc 40 ft., piercing) or knife +4 attack (+1 damage, crit 19-20/+3, range inc 10 ft,. piercing)

Possessions:

Bow, Casual Clothing, Knife; Wealth: +9

Description:

All black irises, sometimes covered by a thin gauze of cloth in bright light – he often raises his hand to his eyes when looking at/for something to shade them further. He has longish, dark hair tied back in a ponytail and dresses in greens and browns. He has a tattoo of a silver birch tree running up his spine and over his shoulders. When anyone suggests that something will be straightforward, easier than it seems or has an up-side, he laughs cynically and responds negatively. He will shed a tear when innocents die, or a cause is lost, though.

Darkeyes has become cynical over the years, partly as a result of being tormented by his peers because of his odd looks and sensitivity to bright light, but mainly due to his months of fighting in the slave pits of the ogres in Daltigoth. However, his understanding of the plight of those in need pushes him to always lend his aid when he sees those truly deserving of help.

As he has grown into an adult, Darkeyes has come to terms with his birth defect and is not emotionally sensitive to people's reactions to his looks. He can show the advantage of his darkvision if he needs to truly counter anyone's prejudice but does not go out of his way to show off this skill.

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