
Printed From:
http://www.dlnexus.com/fan/rules/character/19542.aspx
Ash Grayskullby Rhiarion
Special:Farsighted, Sneak Attack +1d6, Trap Finding, Evasion Dragon Points: 2 Skills:Appraise +5, Balance +4, Climb +3, Craft [Carpentry] +4, Decipher Script +8, Diplomacy +3, Disable Device +7, Hide +8, Jump +3, Knowledge [Architecture / Engineering] +7, Knowledge [History] +7, Knowledge [Nature] +5, Move Silently +8, Open Lock +7, Search +7, Sense Motive +5, Spot +6, Tumble +7, Use Magic Device +5. Feats:Dodge, Education, Point Blank Shot LanguagesCommon, Solamnic, Elven, Draconic and Ogre Weapons:dagger +2 melee or +4 thrown (1d4+1 damage, crit 19-20/x2, range inc 10 ft.) or crowbar (as club) +2 melee (1d6+1 damage, crit x2, bludgeonig) Possessions:Standard Adventuring Gear (backpack, bedroll, waterskin, 1 week of rations, flint and steel, and sack), chain shirt, thieves tools, scholar's outfit, sunrods (5); Wealth: 31 steel Description:Ash is an elderly man with a greay beard and hair. He wears half-moon glasses as he has difficulty focusing on objects close up. He is prone to mutter to himself and alwasy seems to be staring off into the distance. Background:Ash is the son of a carpenter. He had no interest in carpentry however, and so became a self taught scholar. Fan RatingsThis item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast. |
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