
Printed From:
http://www.dlnexus.com/fan/rules/character/18502.aspx
Sienna Half-Kenderby Darcwulf
Special:Animal Companion (porpoise), Corrupting Gaze, Frightful Visage, Incorporeal, Magic Drain, Malleable Visage, Manifestation, Nature Sense (Included), Possession, Rejuvenation, Resist Nature's Lure, Telekinesis, Trackless Step, Turn Resistance, Undead Immunities, Venom Immunity, Wild Empathy, Wildshape, Woodland Stride. Skills:Concentration +5, Handle Animal +6, Heal +17, Hide +8, Knowledge (nature) +17, Knowledge (Religion) +4, Listen +8, Open Locks +1, Ride +7, Search +8, Sleight of Hand +1, Spot +9, Survival +10, Swim +15. Feats:Natural Spell, Self Sufficient, Spontaneous Healer, Swim Like a Fish (ComDiv), Track. LanguagesCommon, Kenderspeak, Solamnic. Spells6-0, 7-1st, 5-2nd, 5-3rd, 4-4th, 4-5th, 2-6th. Weapons:Manh'Onn's Tooth, a +2 aquatic (MIC) keen holy scimitar. Possessions:+3 wildshape leather armour leather armour Description:Sienna was a small passionate woman with long flowing blonde hair that was laced with beads and feathers. Her features were refined and soft, but held a touch of strength. Most of the time she appeared to be human, the only time she was easily identifiable as of kender decent, was when the wind would sweep her hair back revealing her slightly pointed ears. Her laughter was oft times compared by her many suitors to the tinkle of a waterfall. Background:Sienna was born to wandering kender who preferred life in the wilds of Ansolon, pestering elven druids mainly. Sienna inherited her mother's preferences for nature and took up the profession of the people her mother bugged. When Sienna old enough she decided to find her father who her mother always told her with a broad wink, was some drunken young nobleman who had been shipwrecked on the coast. So Sienna set out for the city of her father, Palanthas. While she never did find the nobleman who was supposedly her father, (she didn't have much hope, her mother was a kender after all!) she did find a home aboard the "Palanthas Star". Sienna was infuriated at the lack of care the Solamnics took of their bay using her powers to halt traffic and the Star was sent to deal with the problem. During the confrontation several sailors were accidentally, Sienna promptly healed them. The result of all this was that Captain Flynn hired the fiery druid as the ships chief medic and healer. With the help of the influential Captain Flynn, Sienna managed to get the Palanthians to implement many procedures that helped save the bay. Sienna Half-Kender was mysteriously lost at sea with the rest of the "Palnthas Star's" crew. Fan RatingsThis item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast. |
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Palanthas
