Kenji Mikku, Khan of Ak-Khurman
Sneak attack +4d6, summon familiar (none), traits (Slippery & Skinny), trapfinding, trap sense +2
Appraise +8, Balance +9, Bluff +18, Climb +5, Concentration +8, Diplomacy +12, Disable Device +5 (+7 with msk thieves' tools), Disguise +12 (+14 to act in character), Escape Artist +14 (plus Slippery trait effects), Forgery +10 (+12 with msk forgery kit), Gather Information +12, Intimidate +7, Jump +10, Knowledge (arcana) +10, Knowledge (local) +8, Listen +3, Move Silently +8, Open Lock +3 (+5 with msk thieves tools), Search +7, Sense Motive +10, Sleight of Hand +10, Spellcraft +9 (+11 to decipher spells from scrolls), Spot +3, Tumble +12, Use Magic Device +12 (+14 involving scrolls), Use Rope +3 (+5 with rope bindings)
Acrobatic, Charming, Deceitful, Lucky, Quick Draw, Weapon Finesse
Common, Elven, Khur, Nerakese
Sorcerer Spells Known (CL 6th, +11 melee touch, +11 ranged touch)
+2 spell-storing dagger* +13/+8 (1d4+3/19-20)
+1 human bane hand crossbow, +2 spell-storing dagger, boots of speed, scarab of protection (3 charges), wand of cure light wounds (CL 3rd, 23 charges), potion of pass without trace, ring of protection +2, scroll of knock (CL 3rd), courtier's outfit, masterwork dagger, mwk thieves tools, mwk forgery kit
Towers of High Sorcery (cleaning spell)
In Your Campaign:,/h3>
Kenji is a NPC in the module Key of Destiny by Christopher Coyle. For more on his role in the adventure please see p. 98 of the module.
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