
Printed From:
http://www.dlnexus.com/fan/rules/character/18298.aspx
Kenji Mikku, Khan of Ak-Khurmanby Bong Bellowsmoke
Special:Sneak attack +4d6, summon familier, trapfinding, trap sense +2 Traits:Skinny (+1 Escape Artist, -2 Str checks to avoid bull rush and overrun), Slippery (+1 Escape Artist to escape grapple, grapple checks to escape grapple, and to avoid being grappled; -1 all other grapple checks) Skills:Appraise +8, Balance +9, Bluff +18, Climb +5, Concentration +8, Diplomacy +12, Disable Device +5 (+7 with msk thieves' tools), Disguise +12 (+14 to act in character), Escape Artist +14 (plus Slippery trait effects), Forgery +10 (+12 with msk forgery kit), Gather Information +12, Intimidate +7, Jump +10, Knowledge (arcana) +10, Knowledge (local) +8, Listen +3, Move Silently +8, Open Lock +3 (+5 with msk thieves tools), Search +7, Sense Motive +10, Sleight of Hand +10, Spellcraft +9 (+11 to decipher spells from scrolls), Spot +3, Tumble +12, Use Magic Device +12 (+14 involving scrolls), Use Rope +3 (+5 with rope bindings) Feats:Acrobatic, Charming, Deceitful, Lucky, Quick Draw, Weapon Finesse LanguagesCommon, Elven, Khur, Nerakese SpellsSorcerer Spells Known (CL 6th, +11 melee touch, +11 ranged touch) Weapons:+2 spell-storing dagger* +13/+8 (1d4+3/19-20) Possessions:+1 human-bane hand crossbow, +2 spell-storing dagger, boots of speed, scarab of protection (3 charges), wand of cure light wounds (CL 3rd, 23 charges), potion of pass without trace, ring of protection +2, scroll of knock (CL 3rd), courtier's outfit, masterwork dagger, masterwork thieves tools, masterwork forgery kit Fan RatingsThis item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast. |
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Palanthas
