Demoralize, sneak attack +1d6.
Bluff +8, Diplomacy +6, Disguise +6 (+16 w/hat of disguise), Hide +12, Intimidate +10, Move Silent +9, Search +5, Spot +7
Combat Expertise, Diehard (b), Dodge, Improved Disarm, Improved Trip, Mobility, Quick Draw, Lighting Reflexes, Stealthy.
Common, Khurish, Nerakese
Mystic Spell's Known (CL 3rd)
+2 dagger of speed ("Wink") +16/+11/+16 (1d4+7, 19-20/x2)
bracers of armor +3, ring of protection +2, belt of giant strength +4, cloak of elvenkind, boots of striding and springing, hat of disguise, backpack, traveler's clothes
Anyone would be hard pressed to find anything exciting about Shandra Challen. She is a quiet person that prefers to keep to herself and performs her duty as the Legion's chief supply clerk admirably. In her off time she is often found reading quietly or wandering the halls delivering supplies or taking orders for new supplies. Everyone knows her name, yet no one has tried to befriend her and that seems to suit everyone just fine.
Shandra Challen is woman of small stature and unassuming in most ways. She is not particularly attractive nor is she ugly. Shandra is as plain looking as possible. She has mud brown eyes and short straight hair that is always neatly combed and prefers to wear clothing that conceals her figure. Often times she is dressed rather modestly with long sleeves and plain dresses.
Although everyone assumes that Shandra Challen is a shy wall flower, they do not realize the danger she poses. In reality Shandra Challen is a spy for the Dark Knights. She is skilled in the art if deception and is trained in combat. The clerk makes trips into the city of Ak Khurman quite frequently. She claims it is to speak with different merchants, which is only a partial truth. She also meets with the Dark Kights of that city to keep them informed of whatever information she came across while working for the Legion of Steel. Shandra is dedicated to the Dark Knight's cause and will follow her orders to the letter without deviation.
Shandra Challen grew up in a poor family in a small village on the edge of Neraka and Est Wilde. As a child she was mentally abused and beaten regularly. At the age of sixteen she killed her father and ran away into the mountains where she met a group of dark knights and unexpectedly defeated one in combat. Shandra was small, but she proved that she was quick and intelligent. The knights took her under their wing and she began training as a warrior among them. She was often quiet, but if she was pushed too far she proved hat she could be extremely deadly. She is extremely grateful for the Dark Knights as an organization and believes that they made her into the woman she is today.
In Your Campaign:Shandra is a NPC in the module Key of Destiny by Christopher Coyle. For more on her role in the adventure, please see p. 92 of the module.
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