fast movement, illiteracy, improved uncanny dodge, trap sense +3, damage reduction 1/-, demoralize (ex) on successful intimidate, opponent shaken for 3 rounds, motivate troops (ex) +1 morale attack/damage/Will saves to dragon mount and <10 HD dragons, giants, & humanoid allies within 30 ft.
Bluff +3, Climb +11, Intimidate +12, Jump +9, Knowledge (religion) +1, Listen +5, Ride +11, Survival +5
Hulking Brute, Power Attack, Leadership, Resist Dragonfear
+3 elf-bane greatclub +19/+14 melee (1d10+12/x2, x2 against elves), +1 warhammer +17/+12 (1d8+10/x3)
+3 profane green dragonarmor of acid resistance (a gift from the Dark Queen), medallion of thoughts (bronze disk on neck chain)
hates his superior Dragon Highlord Salah-Khan
In Your Campaign:
I had already been using Hullek Skullsmasher as a major NPC in my "Hourglass in the Sky" DL campaign.
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