The Dragonlance Nexus

Printed From:
http://www.dlnexus.com/fan/rules/character/17834.aspx

Aleaha Takmarin, Kirath

by Clive Squire


Female Silvanesti Elf Kirath Ranger of Habbakuk 6/Scout 4
Strength17 Fortitude+10 Armor Class18
Dexterity19 Reflex+13 Flat-footed AC14
Constitution16 Will+6 Touch AC14
Intelligence14 AlignmentNG Base Attack+9/+4
Wisdom17 Speed40ft. Melee Attack+12/+7
Charisma15 Initiative+7 Ranged Attack+13/+8
Hit Points75 SizeMedium

Special:

Battle Fortitude +1, Combat Style (two-weapon fighting), Elven Traits. Favoured Enemy (human) +4, Favoured Enemy (animal) +2, Resist Fire 10, Skirmish +1d6/+1 AC, Trackless Step, Trapfinding, Truth-Seeker, Uncanny Dodge, Wild Empathy +8 (magical beasts +4).

Skills:

Balance +11, Bluff +4, Climb +5 (with rope +7), Concentration +5, Craft (carpentry) +4, Escape Artist +9 (with ropes +11), Gather Information +9, Handle Animal +9, Heal +5, Hide +15, Jump +8, Knowledge (geography) +4, Knowledge (local) +8, Knowledge (nature) +11, Listen +10, Move Silently +10, Perform (wind instrument) +4, Ride +12, Search +8, Sense Motive +7, Spot +14, Survival +14 (send secret message +18, avoid getting lost +16, above ground +16, tracks +16), Tumble +11, Use Rope +6 (with bindings +8).

Feats:

Alertness, Atrakha Communication, Education, Endurance (b), Exotic Weapon Proficiency (soris) (b), Improved Two-Weapon Fighting (b), Quick Reconnoitre (b), Track (b), Two-Weapon Fighting (b), Verdant Spirit.

Languages

Common, Elven, Goblin, Sylvan.

Ranger Spells (CL 3rd)

1st – animal messenger, entangle

Spell-Like Abilities (CL 3rd)

1/day – see invisible

Weapons:

+3 longsword +15/+10 melee (1d8+6) or
+3 longsword +11/+6 melee (1d8+6) and +1 dagger +8/+3 melee (1d4+2) or
+2 soris +13 ranged (1d6+3)

Possessions:

leather armour +2, +3 longsword, +2 soris, +1 dagger, eyes of the eagle, ring of regeneration, firebane cloak, atrakha, backpack.

Description:

Alheah appears as a lithe, wiry yet graceful elven ranger, dressed in leather armour and semi-shrouded in the grayish-green, firebane cloak, carrying her personalized soris. She has blonde-white hair and striking cobalt-blue eyes, and although she seems young to the eyes of many, Aleaha's true age remains unknown. She often appears to others as a 'green' recruit, putting off-guard would-be opponents and critics.

Personality

Aleaha has a youthful enjoyment of the simpler things in life. She enjoys allowing people to form a misleading opinion of her, based on her appearance, before promptly correcting them. Unlike many Silvanesti of status and nobility, Aleaha has a zest for life, to the chagrin of her parents, and enjoys equally being out in the wilds as in the busy markets of Silvanesti. Such a demeanor though is quickly stripped away when on missions, her sharp reflexes and training taking in every detail and missing nothing.

Background:

Aleaha has been in the service to the Speaker of the Sun throughout many of the trails of Silvanesti. She has taken her place in the battles to defend Silvanesti against the dragonarmies of Takhsis, she was forced to leave her beloved forests when become twisted and corrupted under the nightmare created by Lorac, but like many other Kirath, formed part of the rear-guard, allowing the less able Silvanesti time to escape.
Aleaha was born into House Gardener, the only child of scheming parents, who are perpetually plotting to marry Aleaha to some high status noble. Aleaha cares not a whit about such concerns, viewing her parents attempts with a mixture of apathy to scorn. She has no intention of settling down into a quiet married life, and should she ever undertake that step, it would be to someone of her own choosing.

Sources

Kirath Organisation, Kirath Ranger Alternative Class Feature, Atrakha Communication and Verdant Spirit feats (Races of Ansalon)
Scout Core Class, Quick Reconnoitre feat (Complete Adventurer)
Education feat (Legends of the Twins)
Tree Lords

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This item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast.