The Dragonlance Nexus

Printed From:

Brithelm Pathwarden

by Darcwulf

Male Human Monk 6
Strength10 Fortitude+6 Armor Class14
Dexterity17 Reflex+8 Flat-footed AC11
Constitution12 Will+7 Touch AC14
Intelligence16 AlignmentLG Base Attack+4
Wisdom15 Speed50 ft. Melee Attack+4
Charisma11 Initiative+3 Ranged Attack+7
Hit Points44 SizeMedium


  Ki Energy Strike (Su): Brithelm, as a modified monk, has an energy strike in place of the standard Ki Strike and Flurry of Blows abilities. Ki Energy Strike is a touch attack that does the same amount of damage as the ordinary monk ability Ki Strike. For example, Brithelm's Ki Energy Strike ability does 1d8 damage, the same as the unarmed strike damage of an ordinary 6th level monk. A side benefit of this ability is that when Brithelm charges his hand with energy it is bright enough to see small distances.
  Meditative Mystic (Su): Meditative Mystic is the unique ability Brithelm uses to channel and amplify mystical abilities at a time when mysticism has all but vanished. Brithelm must meditate regularly in order to maintain his Ki Energy Strike ability. He must meditate for at least half an hour every three days, if he fails to do so, the damage done by his Ki Energy Strike ability is lowered by one monk level per day there after. For example if Brithelm doesn't meditate for 9 days he will no longer have his Ki Energy Strike ability. If Brithelm meditates longer than half an hour in one go he has a tendency to start levitating.
  Evasion (Ex): If Brithelm makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save he instead takes no damage.
  Purify of Body (Ex): Brithelm has immunity to all diseases except for magical diseases such as mummy rot and lycanthropy.
  Slow Fall (Ex): If Brithelm is within arm's reach of a wall he can use it to slow his descent while falling. Brithelm takes damage as if the fall were 30 feet shorter than it actually is.
  Still Mind (Ex): Brithelm gains a +2 bonus on saving throws against spells and effects from the enchantment school.
  **Brithelm may use these feats with his Ki Energy Strike.


Balance +9, Climb +6, Concentration +9, Diplomacy +9, Hide +3, Jump +6, Move Silently +5, Sense Motive +9, Tumble +11.


Combat Reflexes, Dodge, Improved Disarm, Mobility, Stunning Fist**, Weapon Finesse**, Weapon Focus (ki energy strike)**.


Ki energy strike +8 melee touch (1d8)


Huma's whistle.

Description and Background:

Brithelm Pathwarden is the studious second son of Sir Andrew Pathwarden, Knight of Solamnia and the older brother of Sir Galen Pathwarden, Knight of Solamnia, sometimes known as Weasel. Born in the Pathwarden moat house on the edge of Solamnia, Brithelm led a sheltered scholarly existence, spending his time either reading books or communing with nature, until becoming involved in the machinations of Benedict di Caela aka the Scorpion. He was instrumental in Bayard Brightblade's defeat of the villain ending the centuries long curse on the di Caela family. He was later kidnapped by Firebrand the insane shaman of the Que Niri in his nefarious plan to take control of the Crown of Thorns. He was rescued by his younger brother Sir Galen.

Brithelm's physiology has been modified by his childhood next to the Pathwarden swamp, a vast and powerful creation of the powers of Benedict di Caela aka the Scorpion. Brithelm is able to tap into the powers of Mysticism in a tiny small way, but even to access this minor amount of mystic power Brithelm must maintain a regular meditative regimen as described in the Feat, Meditative Mystic. In all probability others who have lived within the region near the potent magical phenomenon have also been altered. None of these people however, have displayed the insight, patience and self awareness that Brithelm has and therefore he remains the only currently known individual with mystic powers at that time and place.

Fan Ratings

Oops! You don't have the site cookie set. Please wait a minute and try again or click the help icon for more information.
. Tell us what you think! 

This item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast.