The Dragonlance Nexus

Printed From:
http://www.dlnexus.com/fan/rules/character/17737.aspx

Gollygosh Goodings

by Kendermage


Male True Kender Detective (Expert 5)
Strength+0 Fortitude+1 Armor ClassNA
Dexterity+3 Reflex+7 Flat-footed ACNA
Constitution+0 Will+1 Touch ACNA
Intelligence+1 AlignmentNA Base AttackNA
Wisdom+0 Speed30 Melee AttackNA
Charisma+2 Initiative+3 Ranged AttackNA
Hit PointsNA SizeSmall

Quote: My Uncle Trapspringer always told me a dame would be the end of me. He always followed this prophecy with, "But take her to the red moon and she'll be yours forever."

Concept (Role): Male true kender detective (Expert 5)
Abilities: Str +0, Dex +3, Con +0, Int +1, Wis +0, Cha +2, Spd 30 ft.
Core Ability: Expertise
Combat: Attack + (+3 base, +3 Dex), Damage +3 (light pistol), Defense Dodge/Parry +6/+3 (+3 base, +3 Dex/+0 Str), Initiative +3
Saving Throws: Toughness +0 (+0 Con, +0 Tough, +0 armor, +1 feat), Fortitude +1 (+1 base, +0 Con), Reflex +7 (+4 base, +3 Dex), Will +1 (+1 base, +0 Wis)
Conviction: +5; Virtue: Bold, Vice: Impulsive
Reputation: +2

Non-Lethal Damage: Bruised (0), Dazed (5+), Staggered (10+), Unconscious (15+)
Lethal Damage: Hurt (0), Wounded (5+), Disabled (10+), Dying (15+), Dead
Fatigue: Winded, Fatigued, Exhausted

Special: Immune to Fear and Fear-based effects, Lack of Focus.

Skills: Acrobatics +9 (6 ranks, +3 Dex), Bluff +8 (6 ranks, +2 Cha), Climb +6 (6 ranks, +0 Str), Concentration -4 (0 ranks, +0 Wis, -4 misc), Diplomacy +5 (3 ranks, +2 Cha), Disable Device +10 (7 ranks, +1 Int, +2 feat), Gather Information +11 (6 ranks, +2 Cha, +3 feat), Knowledge (Civics) +5 (4 ranks, +1 Int), Knowledge (Pop Culture) +4 (3 ranks, +1 Int), Knowledge (Streetwise) +4 (3 ranks, +1 Int), Medicine +6 (6 ranks, +0 Wis), Notice +8 (6 ranks, +0 Wis, +2 feat), Search +7 (4 ranks, +1 Int, +2 feat), Sleight of Hand +12 (7 ranks, +3 Dex, +2 feat), Stealth +13 (6 ranks, +3 Dex, 4 size).

Bonus Feats: Lucky, Talented (Disable Device and Slight of hand), Taunt.
Favored Feats: Greater Attack Focus, Seize Initiative.
Feats: Armor Training (light), Contacts, Defensive Roll, Firearm Training, Improvised Tools, Skill Focus (Gather Information), Talented (notice and Search), Weapon Training.

Languages: American English (very similar to the Common tongue on Krynn), Kenderspeak.

Weapons: Light Pistol +6 attack (+3 damage), Hoopak +6 attack (+1 used as a sling/+2 used as a quarterstaff).

Armor: leather armor (a hold over from his adventuring days back on Krynn. It's a little snug as Gollygosh has developed quite the fondness for Earth's glazed donuts.)

Possessions: Hoopak, light pistol w/ shoulder holster, tailor made suit (they don't come in his size off the rack), fedora, trenchcoat (tailor made, Gollygosh loves all the pockets and would love to get back to Krynn with one of these; thinking it could revolutionize wanderlust for all kender).

Distinguishing Features/Mannerisms: Gollygosh Goodings looks like a seven year old dressed up for Halloween. He stands just a hair over three feet tall, has close-cropped copper colored hair (department regulations), amber colored eyes, and habit of getting himself into situations that aren't easy to get out of. He is exceptionally bold in his dealings with others, particularly females; a trait which does not endear him to most people. Like all Kender Gollygosh is intensely curious, and having a whole new world to explore has only heightened this curiosity in Gollygosh. He often acts without considering the consequences of his actions. Were it not for his partner and long-time friend, Harv Dresmore, the kender detective would have met his end long ago.

Background: Gollygosh once lived on a world called Krynn. He had just entered his 22nd day of life gift and started his wanderlust, when a magical storm scooped him off the face of Krynn and deposited him in Phoenix, AZ during the 1950's.

Gollygosh was transported through time and space through the actions of one Harvey Dresmore. Harvey was a third rate magician performing magic tricks for a traveling carnival, but that was just his cover, Secretly Harvey was part of the Mystical Order of Nai, an order dedicated to keeping the supernatural out of the sight of the common folk.

That night a warlock, named Narkesh attempted to summon a demon from the Nightmare Realm. Harvey cast a counter spell, but the two spells reacted like oil and water and instead of pulling the demon through, snatched Gollygosh instead.

Gollygosh was at first confused by what had happened to him, but his natural curiosity took over. If this is where wanderlust had brought him, then may as well make the best of it. "Besides", he thought, "I'll have tons of stories to tell everyone when I make it back to Krynn." He befriends Harv and together they managed to capture Narkesh.

After six months it began to dawn on him that he might never make it back to Krynn. Something about the planet Earth seemed to douse his curiosity somewhat or maybe it was just the fact he was homesick, but he began taking courses at Arizona State University and was billed as a child prodigy (hah, not a bad con for a 22 year old kender). He studied law enforcement and criminal justice. Though it was hard at times, he eventually graduated and was hired as a crime scene investigator for the Phoenix Police Departmant; eventually becoming a detective.

A few days ago, the Lieutenant laid an unusual case in his lap. Seems a local mobster had gotten himself killed but the manner in which it had been done was unusual. Victor Candelone had been carved up like a Thanksgiving turkey; into neat little sections. The most unusual thing about this case was the burn marks in his ears? The vivisection he could understand, but why burn someone's ear drums if you were just gonna carve 'em up?

Reference:

Based on Billibub Baddings, from Tee Morris' Billibub Baddings and the Case of the Singing Sword, and using the True20 rules system by Green Ronin.

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