The Dragonlance Nexus

Printed From:
http://www.dlnexus.com/fan/rules/character/17676.aspx

Benedict di Caela, a.k.a. Gabriel Androctus, "The Scorpion"

by Uziel, Cam Banks, Joe Mashuga, Luis Fernando De Pippo


Male Civilized Human fighter 3/illusionist 11
Strength14 Fortitude+6 Armor Class15
Dexterity15 Reflex+6 Flat-footed AC13
Constitution10 Will+7 Touch AC12
Intelligence17 AlignmentNE Base Attack+8
Wisdom9 Speed30 ft. Melee Attack+10
Charisma13 Initiative+2 Ranged Attack+10
Hit Points51 SizeMedium

Benedict di Caela, a.k.a. Gabriel Androctus, "The Scorpion"

Male civilized human fighter 3/illusionist 11: CR 14; Medium humanoid (human); HD 3d10+3 plus 10d4; hp 51; Init +2; Spd 30 ft.; AC 15, touch 12, flat-footed 13; Base Atk +8; Grp +10; Atk +11 melee (1d8+3/19-20, +1 spell storing longsword); Full Atk +11/+6 melee (1d8+3/19-20, +1 spell storing longsword); SA spells; SQ –; AL NE; SV Fort +6, Ref +6, Will +7; Str 14, Dex 15, Con 10, Int 17, Wis 9, Cha 13.

Skills and Feats: Bluff +11*, Concentration +11, Diplomacy +5, Handle Animal +7, Hide +7*, Intimidate +11, Knowledge (arcana) +10, Knowledge (architecture) +8, Knowledge (history) +16, Knowledge (nobility) +16, Move Silently +7*, Ride +10, Spellcraft +12 (+14 illusion). Education, Empower Spell, Extend Spell, Mounted Combat, Persuasive, Ride-by Attack, Scribe Scroll, Spell Focus (illusion), Spirited Charge, Toughness, Tremendous Charge.

Wizard Spells Prepared (5/6/6/6/4/3/2; save DC 15 + spell level due to pendant): 0--detect magic, ghost sound*, mending, prestidigitation, touch of fatigue; 1st—cause fear, jump, silent image*, summon monster I, ventriloquism* (x2); 2nd—bull's strength, disguise self (Extended), false life, minor image* (x2), summon monster II; 3rd—bull's strength (Extended), daze monster (Extended), gentle repose, major image, summon monster III (x2); 4th—animate dead, locate creature, shadow conjuration*, summon monster III (Extended); 5th—hallucinatory terrain (Extended), polymorph (Extended), summon monster III (Empowered); 6th—programmed image, shadow conjuration (Extended).

Spellbook: 0—all; 1st—animate rope, cause fear, chill touch, color spray*, comprehend languages, detect secret doors, disguise self*, expeditious retreat, jump, mount, silent image*, summon monster I, ventriloquism*; 2nd—bull's strength, daze monster, false life, minor image*, misdirection*, scare, summon monster II, summon swarm; 3rd—gentle repose, illusory script*, major image*, suggestion, summon monster III, touch of weakness; 4th—animate dead, hallucinatory terrain*, locate creature, polymorph, scrying, shadow conjuration*; 5th—animal growth, persistent image*, wall of stone, waves of fatigue; 6th—mislead*, programmed image*.
> *Illusion spells (caster level 13). Prohibited schools: Abjuration, Evocation.
Spell from War of the Lance.

Possessions (as The Scorpion): bracers of armor +3, +1 spell storing longsword (with chill touch), pendant of the Scorpion (new magic item), black cloak, black gloves, dagger, signet ring, spell component pouch.

Pendant of the Scorpion: The origin of this crystalline pendulum has been lost to time, but its name has come about as a result of the infamous Benedict di Caela, also known as the Scorpion. Benedict discovered the pendant in the cellars of Castle di Caela while seeking a secluded place to practice his illusionary talents, and it is possible that the pendant's abilities vary with its owner. The crystal pendant is intelligent (AL NE; Int 17, Wis 10, Cha 17), though its true purpose remains a mystery.

When used by an arcane spellcaster, the pendant grants its wearer the benefits of the Spell Focus and Greater Spell Focus feats (in all schools of magic), as well as a +2 insight bonus on saving throws against spells and spell-like abilities. The wearer also gains a +2 insight bonus on Knowledge (arcana) and Spellcraft checks.

The pendant seems to favor wizards over other classes and specialists over general wizards. A wizard may record up to one hundred spells in the pendant and prepare them as though the pendant were a spellbook. In addition, a specialist wizard's caster level is increased by two when casting spells of his specialty school.

The pendant bestows three negative levels on any non-evil character possessing it. These negative levels remain as long as the pendant is worn and disappear when the pendant is removed. The negative levels never result in actual level loss, but they cannot be overcome in any way (including restoration spells).

Benedict di Caela was born over two hundred years before the Cataclysm, as the middle son to Lord Gabriel di Caela. The young man dabbled in the magical arts upon finding a magical pendulum in his family castle, a powerful item that would allow him to rise from the grave as a whole and complete man every twenty to thirty years. With the strange death of his elder brother Duncan, his younger brother and father suspected Benedict of the murder. Hunted like a dog by his father and little brother Gabriel the Younger, Benedict was killed in Neraka in 228 PC. Many years later, Benedict arose and killed two of Gabriel the Younger's sons. He then brought down destruction on the castle and himself, however Gabriel and his surviving son escaped. Over the next four hundred years, Benedict, in the guise of the Scorpion, had plagued the di Caela family, often killing his descendants and being destroyed in the process. However each time he was reborn in another twenty to thirty years and returned to continue the curse.

In the year 228 AC, the Scorpion infiltrates Castle Pathwarden, where he forces Lord Pathwarden's youngest son Galen to steal the armor of Sir Bayard Brightblade and enter into a dark pledge of service to him. Over the course of the next week, the Scorpion raises illusions of satyrs and an ogre to delay Sir Bayard in reaching the tournament at Castle di Caela. He also has his accomplice Galen, serving as Bayard's squire, to help in the delays. In the Vingaard Mountains, the Scorpion's ogre kills the centaur Agion and reveals that Galen has been helping him, hoping to demoralize Bayard. Taking the guise of the black knight Gabriel Androctus, the Scorpion then defeats every knight in the tournament and claims the hand of Enid di Caela, before Bayard can reach the castle and challenge him. In the castle, the Scorpion again contacts Galen, telling him of his true history and all about the di Caela curse. When his identity is uncovered as Benedict di Caela, the villain escapes to Chaktamir Pass with Enid di Caela as his hostage. Benedict makes plans to kill Enid and end the di Caela line, however Bayard and his companions track him down. Safe in the knowledge that his magic pendulum will save him from whatever the heroes can do to him, he faces them all without fear. The joint acts of Galen and Bayard result in the destruction of the pendulum, as well as knocking the fiend into a pit of scorpions. Benedict is finally put to rest, after four long centuries of torment of the di Caela line.

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