Sir Bayard Brightblade, Knight of the Sword
Sir Bayard Brightblade, Knight of the Sword
Male civilized human noble 2/fighter 6/knight of Solamnia (Sword) 4: CR 12; Medium humanoid (human); HD 2d8+2 plus 10d10+10; hp 79; Init +6; Spd 20 ft.; AC 20, touch 11, flat-footed 20; Base Atk +11; Grp +14; Atk +17 melee (1d10+7/17-20, Brightblade) or +14 melee (1d4+3, heavy steel shield); Full Atk +17/+12/+7 melee (1d10+7/17-20, Brightblade) or +13/+8/+3 melee (1d10+7/19-20, Brightblade) and +10 melee (1d4+3, heavy steel shield); SA smite evil 1/day, strength of honor 1/day; SQ aura of courage, aura of good, bonus class skill (Jump), favor +1, fight to the death, inspire confidence 1/day, knightly courage; AL LG; SV Fort +11, Ref +9, Will +9; Str 17, Dex 15, Con 12, Int 13, Wis 14, Cha 14.
Skills and Feats: Diplomacy +10, Handle Animal +6, Hide -7*, Intimidate +7, Jump +7*, Knowledge (nobility) +10, Knowledge (religion) +5, Move Silently -7*, Ride +17. Combat Expertise, Diehard(B), Endurance, Exotic Weapon Proficiency (bastard sword), Honor-Bound, Improved Critical (bastard sword), Improved Initiative, Improved Shield Bash, Two-Weapon Fighting, Weapon Focus (bastard sword), Weapon Specialization (bastard sword).
Aura of Courage (Su): This knight is completely immune to fear effects. Allies within 10 ft. gain a +4 morale bonus on saving throws against fear effects.
Aura of Good (Ex): This knight radiates a moderate aura when viewed by detect good.
Bonus Class Skill: This noble has Jump as a bonus class skill.
Favor (Ex): Once a week, the noble can call in favors from those he knows. He makes a favor check (1d20+1) against a DC determined by the scope of the favor being requested.
Inspire Confidence (Ex): After a full round of oratory, the noble can grant one ally a +2 morale bonus on saving throws and a +1 morale bonus on attack and weapon damage rolls for 5 rounds.
Knightly Courage (Su): The knight has a +2 morale bonus on saving throws against fear effects.
Smite Evil (Su): Once a day, the knight may attempt to smite evil with a melee attack. He adds +2 to his attack roll and +4 to his damage roll. If the knight accidentally smites a creature that is not evil, the smite has no effect but is still used up for that day.
Strength of Honor (Su): Once a day, as a free action, the knight may add a +4 morale bonus to his Strength score for 5 rounds.
Possessions: Masterwork half-plate, heavy steel shield, Brightblade, ring of jumping, ring of protection +1, cloak of resistance +1, dagger, signet ring, heavy warhorse with leather barding, bit & bridle, and military saddle, pack mare with pack saddle.
Born in 198 AC as the son of Lord Helmar Brightblade, Bayard was born into a long and distinguished line of Solamnic Knights. Having a great legacy to live up to, the lad had large shoes to fill. His upbringing was disrupted in 212 AC, when peasants stormed his family castle and killed his parents, however the young Bayard managed to escape. The youth eked out an existence as a thief in Palanthas, until he was discovered by knights and turned his life around, becoming a knight himself. Shortly thereafter Bayard began his transformation into a great and honorable knight, first blooding his sword against Nerakan warriors in Throtyl Gap. Over time Bayard became a distinguished knight, well respected amongst his fellow knights, and worthy of the Brightblade name.
By 228 AC, Bayard had already become a champion of his order and also a target for darker folk such as the Scorpion. On a stay with fellow knight Sir Andrew Pathwarden, his armor is stolen and he also chooses a squire, Andrew's youngest son Galen. The young lad becomes inadvertently involved with the theft and the Scorpion, whilst Bayard stays blissfully unaware of such acts. The pair travels through Warden Swamp, encountering satyrs, centaurs and Galen's middle brother Brithelm. Acquiring a new companion in the swamp, the centaur Agion, the group traverses the swamp, elude the Scorpion and make it to the Vingaard Mountains where they are ambushed by an ogre. The fearsome beast fells brave Agion, although Bayard triumphs in the end, after the centaur's sacrifice. The knight also learns of Galen's involvement with the Scorpion, telling the lad he can go wherever he wishes, as the knight will no longer bother with him. Bayard takes the boy along to Castle di Caela anyway, where they learn that the fearsome black knight Gabriel Androctus has won the tournament and claimed Enid di Caela's hand.
After a brief stay in the castle, Bayard and Lord Robert di Caela learn that Androctus is actually Benedict di Caela, a long ago ancestor who was cursed and is also the Scorpion. After Enid is kidnapped, Bayard and his companions ride to Chaktamir Pass to track down Benedict. With Galen's aid, Bayard is able to destroy the magical pendulum of Benedict and then knock the fiend into a pit of scorpions, ending his long life at last. Impressed with Galen's bravery and change in nature since the death of Agion, Bayard formally accepts him as a squire and adopts the lad. The knight then claims Enid di Caela, and the pair is wed with the blessing of Enid's father, Lord Robert. Bayard went on to further distinguish himself as a knight, as did his young charge, Galen.
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