The Dragonlance Nexus

Printed From:
http://www.dlnexus.com/fan/rules/character/17600.aspx

Sir Jaymes DeMattalio, Holy Knight of the Moons

by Clive Squire


Male Civilized Human Wizard (abjurer) 4/Paladin (paramander 2/4) 5/White Robe 3
Strength13 Fortitude+14 Armor Class16
Dexterity9 Reflex+9 Flat-footed AC17
Constitution12 Will+17 Touch AC12
Intelligence19 AlignmentLG Base Attack+8
Wisdom16 Speed30 ft. Melee Attack+9
Charisma17 Initiative-1 Ranged Attack+7
Hit Points58 SizeMedium

Special

Arcane Eye (Sp), Arcane Focus, Armored Mage, Aura of Courage, Aura of Good, Combat Style, Darkvision 60ft. (Sp), Divine Grace, Divine Health, Item of Power, Moon magic (Solinari), Order Secret (magic of resistance), Smite 4/day, Special Mount, Summon Familiar, Tower Resources.

Feats

Alertness (within 5ft. of familiar), Celestial Familiar, Celestial Mount, Craft Magic Arms & Armour, Extra Smite, Magical Aptitude, Scribe Scroll, Spell Focus (abjuration), Two-Weapon Fighting.

Skills

Appraise +8, Concentration +15, Decipher Script +13, Diplomacy +5, Handle Animal +6, Heal +6, Knowledge (arcana) +15, Knowledge (history) +7, Knowledge (religion) +6, Knowledge (the planes) +8, Ride +14 (+19 to resist being unhorsed), Sense Motive +9, Spellcraft +24 (+26 with abjuration), Use Magic Device +7 (+11 with scrolls).

Wizard Spells Prepared

(CL 12th [13th w/abjuration], 1d20+7 spell resistance, +9 melee touch, +7 ranged touch)
6th – chain lightning (DC 20), greater dispel magic*, true seeing (DC 20)
5th – contact other plane, dismissal* (DC 33 – creature's HD), overland flight, teleport (x2) (DC 19)
4th – arcane eye, ice storm (x2), remove curse* (DC 20), stoneskin*
3rd – daylight, dispel magic*, protection from energy*, slow (x3) (DC 17)
2nd – elemental dart (DC 16), protection from arrows*, scorching ray (x3), whispering wind
1st – feather fall, mage armor, magic missile, protection from evil* (DC 15), summon monster I, true strike
0 – detect magic, mage hand, message, read magic, resistance*

Spell-Like Abilities

At will – detect evil (CL 12th)

Languages

Abanasinian, Common, Draconic, Elven, Magius

Weapons

Melee: +2 quarterstaff +11 (1d8+3)
Melee: +2 quarterstaff +7/+3 (1d8+3/1d8+1) with Two-Weapon Fighting
Melee: Dagger +9 (1d4+1)
Ranged: Dagger +7 (1d4+1)

Possessions

Potion of cure moderate wounds, potion of resist energy, scroll of summon monster VII, scroll of greater dispel magic, scroll of dismissal, masterwork leather armor, +2 quarterstaff, daggers (x2), spellbook, spell component pouch, familiar's belt, ring of protection +3, ring of counterspells (fireball), cloak of comfort +4, amulet of natural armor +2, pinion of equestrian prowess, 2,757stl.

Spellbook

All prepared plus 0 – all except enchantment, necromancy and illusion; 1st – alarm*, hold portal*, jump, identify, magic weapon, obscuring mist; 2nd – see invisibility; 3rd – greater magic weapon; 4th – minor globe of invulnerability; 5th – break enchantment*, permanency; 6th – disintegrate

Appearance

Sir Jaymes is a tall and proud man, whose brown hair is just starting to become peppered with grey. He proudly wears a set of leather armor, embossed with the symbols of the crown, sword and rose; legacies of his former desire to join the knighthood, but now joined by a pure white silver moon.

Background

Sir Jaymes DeMattalio was born to a noble merchant family from the foothills of Vingaard. Jaymes turned his back on the legacy of his family and took up the study of the knighthood, hoping to eventually enter the Knights of Solamnia.

However, as with many things in life, the path that Jaymes took veered away from the knighthood when he met a charismatic wizard wearing white robes. The wizard, who sought to defend a small village from hobgoblins, impressed Jaymes.

Jaymes spent a long time with the wizard, learning the rites and rituals of magic from him. He traveled to Wayreth, and during his Test within the greatest of Towers of High Sorcery, Solinari appeared to him and urged him to continue his knightly training as one of Solinari's holy arcane knights.

Cellist, Silver Hawk (familiar); Small Magical Beast (extraplanar), HD: 12 (29 hp), Init: +3; Spd: 10ft., fly 60ft. (average); AC: 20 (+2 size, +3 Dex, +4 natural, +1 deflection), touch 16, flat-footed 17; BAB/Grp: 8/–2; Atk: Talons +11 (1d4–2); Full Atk: Talons +11 (1d4–2); Sp/Re: 2-1/2ft./0ft.; SA: Smite Evil 1/day (+12 damage); SQ: Darkvision 60ft., Deliver Touch Spells, Empathic Link, Improved Evasion, Low-light Vision, Resist Acid 10, Resist Cold 10, Resist Electricity 10, Share Touch Spells; SV: Fort +4, Ref +5, Will +7; Ab: Str 6, Dex 17, Con 10, Int 7, Wis 14, Cha 6; AL: NG
Skills: Listen +2, Spot +14
Feats: Weapon Finesse
Possessions: ring of protection +1.

Herrand, Silver Charger (special mount); Large Magical Beast (extraplanar); HD: 6d8 (41 hp); Init: +1; Spd: 90ft. in mwk full plate armour; 100ft. base; AC: 26 (–1 size, +1 Dex, +8 armor, +8 natural), touch 10, flat-footed 25; BAB/Grp: +4/+12; Atk: hoof +8 (1d6+4) and bite +2 (1d4+2); Full Atk: 2 hooves +8 (1d6+4) and bite +2 (1d4+2); Sp/Re: 10ft./5ft.; SA: Smite evil 1/day (+6 damage); SQ: Darkvision 60ft., Low-light Vision, Share Spells, Share Saving Throws; SV: Fort +8, Ref +6, Will +3; Ab: Str 19, Dex 13, Con 17, Int 6, Wis 13, Cha 6; AL: NG
Skills: Listen +6, Spot +5. ACP –5
Feats: Endurance, Run, Weapon Focus (hooves)
Possessions: Masterwork full plate barding, bit and bridle, military saddle, saddlebags, horseshoes of speed

Sources

Celestial Familiar (Book of Exalted Deeds)
Celestial Mount (Book of Exalted Deeds)
Cloak of Comfort (Complete Mage)
Elemental Dart (Dragonlance Campaign Setting)
Extra Smite (Knightly Orders of Ansalon)
Familiar Belt (Complete Mage)
Paramander (Dragonlance Nexus)
Pinion of Equestrian Prowess (Knightly Orders of Ansalon)

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