The Dragonlance Nexus

Printed From:
http://www.dlnexus.com/fan/rules/character/17524.aspx

Halthorne the Wise

by Henrad


Male Mad Gnome Cleric of Reorx 12
Strength8 Fortitude+8 Armor Class17
Dexterity12 Reflex+4 Flat-footed AC16
Constitution10 Will+11 Touch AC12
Intelligence23 AlignmentLN Base Attack+9/+4
Wisdom16 Speed20 ft. Melee Attack+8/+3
Charisma14 Initiative+1 Ranged Attack+11/+6
Hit Points58 SizeSmall

Special:

Mad Gnome Traits, Turn Undead 5/day, Domain Abilities (Forge: Craft & Appraise bonus, Luck: Reroll 1/day)

Traits: Detached (+1 Will, -1 Reflex), Farsighted (+1 Spot, -2 Search).

Skills:

Appraise +13 (+15 w/ alchemical items or stone items, +17 w/ metalwork), Craft (alchemy) +23, Craft (metalworking) +25, Craft (stoneworking) +8, Concentration +6, Disable Device +8, Hide +5, Knowledge (arcana) +16, Knowledge (architecture and engineering) +13, Knowledge (religion) +21, Open Lock +3, Profession (merchant) +8, Search +4 (+6 w/ secret doors), Spellcraft +8, Spot +3. (Note these scores reflect all bonuses and penalties except for bonuses from various tools.)

Feats:

Academic Priest, Astrological Forecasting, Craft Magic Arms/Armor, Craft Wondrous Item, Martial Weapon Proficiency (gnome hooked hammer).

Languages

Common, Gnome, Khurish, Ergot, Elven, Ogre

Spells

Cleric Spells Prepared: (6/7/6/5/4/4/3; save DC 13 + spell level)
Domains: Forge, Luck

0-create water, cure minor wounds, detect magic, light, mending x2
1-comprehend languages, cure light wounds, detect chaos, endure elements x2, protection from chaos, sanctuary
2-augury x2, bull's strength, make whole x2, shatter
3-dispel magic, locate object, magic circle against chaos, meld into stone, stone shape
4-divination x2, greater magic weapon, summon monster IV
5-commune x2, dispel chaos, scrying
6-animate objects, forbiddance, greater dispel magic

Weapons:

+1/+1 returning gnome hooked hammer of throwing ("Triple Threat") +9/+4 melee or +12 ranged (1d6-1/x3, 10-foot range, bludgeoning) or +9/+4 melee or +12 ranged (1d4-1/x4, 10-foot range, piercing) or +5/+0/+0 melee as double weapon.

Possessions:

Bracers of armor +4, periapt of wisdom +2, headband of intellect +2, ring of protection +1, Steel Medallion of Faith (Reorx), spell component pouch, artisan's clothes, backpack, 5 days of trail rations, flint and steel, bedroll, tent, masterwork metalworking tools, alchemist's lab, magnifying glass, merchant's scale, masterwork drafting tools (+2 to Knowledge (architecture and engineering)), various alchemical and metalworking wares.

Description:

See Key of Destiny by Christopher Coyle pg 16.

Personality

See Key of Destiny by Christopher Coyle pg 16.

Background

See Key of Destiny by Christopher Coyle pg 16.

Sources: Holy Orders of the Stars (variant domain spellcasting rule, p. 63), Legends of the Twins (Academic Priest & Astrological Forecasting feats, traits).

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