The Dragonlance Nexus

Printed From:
http://www.dlnexus.com/fan/rules/character/17486.aspx

Blister Nimblefingers, The Afflicted (Age of Dragons Variant)

by Kendermage


Female Afflicted Kender Rogue 3 / Cleric 9 of Hiddukel
Strength9 Fortitude+10 Armor Class20
Dexterity19 Reflex+11 Flat-footed AC16
Constitution14 Will+11 Touch AC14
Intelligence12 AlignmentNE Base Attack+8
Wisdom17 Speed20 ft. Melee Attack+7
Charisma13 Initiative+4 Ranged Attack+12
Hit Points46 SizeSmall

Special

Afflicted Kender Traits, Sneak attack +2d6, Trapfinding, Evasion, Trap Sense +1, Aura (Strong Neutral Evil), Rebuke Undead (+2 on rebuke checks), Spontaneous Casting of Domain Spells, Flaw: Slow

Skills

Balance +10, Bluff +8, Climb +7, Diplomacy +3, Disable Device +9, Disguise +6 (+8 to act in character), Escape Artist +8, Gather Information +5, Hide +12, Intimidate +7, Jump +1, Knowledge (religion) +10, Knowledge (the planes) +4, Listen +6, Move Silently +8, Open Lock +12, Search +7, Sleight of Hand +16, Spot +11, Tumble +5

Feats

Alertness, Nimble Fingers, Persuasive, Scribe Scroll, Still Spell

Languages

Kenderspeak, Common, Elven

Spells Prepared

(CL 9th, melee touch -2, ranged touch +1)
5th (1/day) – emotional brew
4th (2/day) – poison, summon monster IV
3rd (4/day) – blindness/deafness, dispel magic, greed, protection from energy
2nd (5/day) – death knell, false vision, inflict moderate wounds, hold person, summon monster II
1st (5/day) – command, divine favor, doom, entropic shield, shield of faith
0 (6/day) – detect magic, guidance, inflict minor wounds (x2), light, resistance
Deity: Hiddukel. Domains: Treachery and Trickery. Granted Powers: add bluff, disguise, and hide to class skills; +5d6 damage when opponent caught flat-footed 1/day (stacks with sneak attack damage)
Domain Spells:
5th – false vision, magic jar
4th– confusion, glibness
3rd – bestow curse, nondetection
2nd – eagle's splendour, invisibility
1st – disguise self, undetectable alignment

Weapons

dragon claws +8/+3 (1d6-1/1d6-1/x2)
masterwork dagger +8/+3 melee or +14/+9 ranged (1d4-1/19-20, range inc 10 ft.)

Possessions

+2 leather armor, Coin of Luck, ring of telekinesis, amulet of natural armor +1, dragon claws, Scrolls: protection from good (CL 1st), animate dead (CL5th), spell immunity (CL 9th), lesser planar ally (CL 9th), specialized gloves (a series of specialized gloves designed for various tasks granting a +2 circumstance bonus to any hand-related Dexterity checks)

Distinguishing Features and Mannerisms

Three quarters of Blister's body is covered in acid scars and her copper colored hair falls out in clumps. She moves slowly due to the burns covering her body. She never smiles and is often grimacing in pain. She dresses in heavy red robes trimmed in bone white (the better to hide her scarred body), and wears a half mask of gold (the lower half of her face is one of the few places on her body unmarked by acid burns). She also wears gloves to hide her acid scarred hands. If one could touch her skin they would find it feels like wrinkled up paper.

Blister is a very bitter individual. She hates to see people being happy and joyful because she is denied these things. She especially hates her own kind, as they are a daily reminder of what she can never have again. Blister frequently targets other kender. She wants to make them experience the same loss of hope and joy she feels.

Blister has learned the hard way that one must always be crystal clear on the terms of any accords, agreements, or pacts made. Though she is a cleric of Hiddukel she lives to the letter of any deal made and demands others to do the same. She is not above fast talking people into accepting deals before they have had time to consider all the angles. In this manner she gains some bit of satisfaction knowing she is bamboozling others just as the Prince of Lies bamboozled her.

Background:

In another time and place Blister might have been a hero; however in the Age of Dragons she is the blackest of villains. In her youth Blister was a typical kender; she always had her hand in someone's pocket locking for something shiny or edible. Though she was as curious as any kender, her handling was tinged by greed. She lived hand to mouth, always worried that she would not have enough money to eat, buy clothes, or even have a roof over her head. This worry drew her into many a vacant home in search of the coins she so desperately needed (or felt she needed). One such expedition would change her life forever.

She had broken into the workshop of an alchemist. Inside she found an ornate locked chest that immediately aroused her curiosity. Thinking that there was surely something valuable within that she could at least get a few nights stay at a comfortable inn, she tackled the lock. Blister was good at picking locks; however in this instance, she failed to notice a simple, but subtle trap on the chest. She triggered the trap and it spewed acid over much of her body.

Blister laid n the floor of the workshop, the acid eating deep into her flesh. In terrible pain she called out for help. She called out to the gods, any god to end her torment and take away her pain. Her prayers were answered by Hiddukel.

The Alchemist she intended to rob was a servant of the Prince of Lies and upon Blister's triggering of the trap was awakened. He arrived to see the young kender writhing in pain on the floor and heard her calling out to any god who would listen. The alchemist knelt next to the horribly scarred kender and offered her the blessing of Hiddukel. If she would agree to serve the Prince of Lies, he would neutralize the acid. Blister was in such pain that she agreed. The deal struck, the alchemist washed the acid off with a nearby bucket of water, and Hiddukel claimed the kender as his own.

The alchemist produced a medallion of faith displaying the sign of the Broken Scales and immediately a copy of his medallion appeared around Blister's neck. Though the burning was gone, she moved with great pain. She sat up an asked why Hiddukel had not healed her wounds; the alchemist smiled and said, "That wasn't part of the deal."

Since that day she has come to realize that in dealing with the Prince of Lies (and people in general) one must be very clear about the terms of any bargain they make. She feels like she got short changed in her initial bargain with Hiddukel but if she were to renege on the bargain now, he would claim her soul in payment; so she continues to serves the prince of Lies, not out of loyalty, but out of fear. Blister would love to strike a new bargain with Hiddukel, but she has nothing to offer... yet. Currently she is in Kalaman gathering souls for her master.

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