The Dragonlance Nexus

Printed From:

Drincabir Redstone, Dwarven Earth Mystic

by Clive Squire

Female Hylar Dwarf Mystic of Earth 7/Dwarven Earth Mystic 3
Strength14 Fortitude+12 Armor Class17
Dexterity12 Reflex+4 Flat-footed AC11
Constitution18 Will+10 Touch AC16
Intelligence14 AlignmentN Base Attack+7/+2
Wisdom14 Speed20 ft. Melee Attack+9/+4
Charisma12 Initiative+5 Ranged Attack+8/+3
Hit Points87 SizeMedium


+2 vs. poison, spells and spell-like effects, danger sense 1/day, darkvision 60ft., earthen affinity, improved stonecunning, turn air creatures 4/day (+1, 2d6+8).


Appraise +3 (+5 with stone), Concentration +8, Craft (stonework) +8, Diplomacy +5 (+7 with earth type creatures), Heal +4, Hide +2 (+4 in natural underground surroundings), Knowledge (dungeoneering) +7, Knowledge (nature) +9, Listen +4, Profession (guide) +4, Spellcraft +4, Spot +4, Survival +4 (+6 below ground).


Danger Sense, Improved Initiative, Initiate of Earth, Toughness.


Common, Dwarven, Goblin, Terran.


Mystic Spells Prepared: (CL 9th, DC 12 + spell level)
  4th (4/day) – cure critical wounds, dismissal, reshape metal, spike stones*
  3rd (6/day) – dispel magic, earthen shield, locate object, meld into stone, stone shape*
  2nd (7/day) – bull's strength, delay poison, elemental dart, make whole, shatter, soften earth & stone*, stone shards
  1st (7/day) – bless, cure light wounds, endure elements, magic stone*, magic weapon, summon monster I
  0 (6/day) – create water, detect magic, guidance, light, mending, purify food & drink, resistance
* Domain – Earth (turn air creatures).


Longsword +9 melee (1d8+2/19-20) or sling +8 ranged (1d4).


Leather armour, +2 buckler, sling, 10 bullets, longsword.


Drincabir has luxurious earth-brown hair, which she normally keeps in a single braid. She prefers to wear comfortable travelling clothes, the more better to leave on one of her many forays into the deeper dark beneath the mountains.


Drincabir Redstone is a Hylar dwarf who has a deep and abiding connection with the world. She has travelled throughout the mountain kingdom of Thorbardin, both inside and outside.

She, through her innate connection to her stone world, has aided her people by finding routes and tunnels for dwarves to use to outflank or outmanoeuvre enemies as well as to locate pockets of precious ores.

She is viewed as intrepid by many other dwarves, and is one of the dwarves that assisted building in the building of greatest wonder of the Age of Mortals – the Citadel of Light.


Drincabir is very much a normal dwarf: straightforward, dour, practical; and although she appears as a fairly solitary dwarf, Drincabir enjoys journeying with stalwart companions as much as she enjoys traversing the rocky depths of the mountains of Thorbardin. She takes a quiet indifference about the opinions of others, and cares little about whether they like or even understand her. Many dwarves and non-dwarves have come to respect her unique skills and allow her to go about as she wills. She is embarrassed about her name, which sounds like 'drink-a-beer', and insists on being called Redstone. She becomes uncomfortable whenever her feet are not touching the ground.


  • Danger Sense feat (Complete Adventurer)
  • Dwarven Earth Mystic (Nexus)
  • Initiate of Earth (Updated Nexus Feats)

Fan Ratings

Oops! You don't have the site cookie set. Please wait a minute and try again or click the help icon for more information.
. Tell us what you think! 

This item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast.