Drincabir Redstone, Dwarven Earth Mystic
by Clive Squire
+2 vs. poison, spells and spell-like effects, danger sense 1/day, darkvision 60ft., earthen affinity, improved stonecunning, turn air creatures 4/day (+1, 2d6+8).
Appraise +3 (+5 with stone), Concentration +8, Craft (stonework) +8, Diplomacy +5 (+7 with earth type creatures), Heal +4, Hide +2 (+4 in natural underground surroundings), Knowledge (dungeoneering) +7, Knowledge (nature) +9, Listen +4, Profession (guide) +4, Spellcraft +4, Spot +4, Survival +4 (+6 below ground).
Danger Sense, Improved Initiative, Initiate of Earth, Toughness.
Common, Dwarven, Goblin, Terran.
Mystic Spells Prepared: (CL 9th, DC 12 + spell level)
Longsword +9 melee (1d8+2/19-20) or sling +8 ranged (1d4).
Leather armour, +2 buckler, sling, 10 bullets, longsword.
Drincabir has luxurious earth-brown hair, which she normally keeps in a single braid. She prefers to wear comfortable travelling clothes, the more better to leave on one of her many forays into the deeper dark beneath the mountains.
Drincabir Redstone is a Hylar dwarf who has a deep and abiding connection with the world. She has travelled throughout the mountain kingdom of Thorbardin, both inside and outside.
She, through her innate connection to her stone world, has aided her people by finding routes and tunnels for dwarves to use to outflank or outmanoeuvre enemies as well as to locate pockets of precious ores.
She is viewed as intrepid by many other dwarves, and is one of the dwarves that assisted building in the building of greatest wonder of the Age of Mortals – the Citadel of Light.
Drincabir is very much a normal dwarf: straightforward, dour, practical; and although she appears as a fairly solitary dwarf, Drincabir enjoys journeying with stalwart companions as much as she enjoys traversing the rocky depths of the mountains of Thorbardin. She takes a quiet indifference about the opinions of others, and cares little about whether they like or even understand her. Many dwarves and non-dwarves have come to respect her unique skills and allow her to go about as she wills. She is embarrassed about her name, which sounds like 'drink-a-beer', and insists on being called Redstone. She becomes uncomfortable whenever her feet are not touching the ground.
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