The Dragonlance Nexus

Printed From:
http://www.dlnexus.com/fan/rules/character/17313.aspx

Bone Emperor

by Kendermage


Male Very Old Silver Dragon Dracolich Greater Aspect of Chemosh
Strength33 Fortitude+23 Armor Class48
Dexterity10 Reflex+17 Flat-footed AC10
Constitution0 Will+24 Touch AC46
Intelligence24 AlignmentCE Base Attack+31
Wisdom25 Speed40 ft. Melee Attack+42
Charisma26 Initiative+0 Ranged Attack+31
Hit Points372 SizeHuge

Special

Alternate Form, Blindsense (60 ft.), Breath Weapon (Acid [80 ft line, 12d4 acid, Reflex DC 32 half, or 40 ft cone, slow 1d6+6 rounds, Fortitude DC 32 negates]), Breath Weapon (Electricity [100 ft. line 14d6 electricity, Reflex DC 32 half, or 50 ft cone repulsion 1d6 +7 rounds, Will DC 32 negates]), Cast Evil Spells at +1 CL , Cloudwalking, Damage Reduction (15/bludgeoning and magic), Darkvision (120 ft.), Frightful Presence (270 ft. radius, HD 30 or fewer, Will DC 33 negates), Immunities (acid, cold, death effects, disease, electricity, magic sleep effects, mind affecting affects, , paralysis, petrification, poison, polymorph, stunning, or any effect requiring a Fortitude save unless it affects objects), Low-Light Vision, Paralyzing Gaze (within 40 ft, Paralyzed 2d6 rounds, Fortitude DC 33 negates), Paralyzing Touch (as paralyzing gaze for any opponent struck by the Bone Emperor's physical attacks), Rend (Extra damage 4d6+16), Resistance (fire, 20), Snatch (against Small or smaller creatures, bite for 2d8+11/round or claw for 2d6+11+1d6 cold/round), Spell Resistance (30), Tail Sweep (against Small or smaller opponents, 2d6+16 bludgeoning + 1d6 cold, Reflex DC 39 half)
Note: The Bone Emperor is not subject to critical hits, non-lethal damage, ability damage, ability drain, fatigue, exhaustion, or death from massive damage. He is vulnerability to fire.
The Bone Emperor represents the domains of Death, Evil, and Undeath. As such, it is granted the following power of Death Touch (1/day), the feat Extra Turning, and the ability to cast evil spells at +1 caster level

Skills

Balance +12, Bluff +23, Concentration +26, Diplomacy +39, Disguise +38, Escape Artist +24, Heal +19, Knowledge (local) +31, Knowledge (nature) +31, Knowledge (religion) +30, Listen +38, Search +38, Sense Motive +38, Spellcarft +26, Spot +41, Survival +38

Feats

Cleave, Dire Charge, Extra Turning, Flyby Attack, Great Cleave, Heighten Breath, Hover, Lightning Reflexes, Power Attack, Rend, Snatch, Wingover

Spell-Like Abilities

At Will - animate dead, cause fear, death knell, death ward, desecrate, detect undead, magic circle against good, protection from good, unholy blight
3/day - blasphemy, control undead (CL 15th), create undead, destructiondispel good, mass inflict light wounds, slay living
1/day - create greater undead, energy drain, summon monster IX, unholy aura, wail of the banshee
CL: 13th

Weapons

Bite +40 (2d8+11+1d6 cold,)
2 Claws +35 Melee (2d6+5+1d6 cold)
2 Wings +35 (1d8+5+1d6 cold)
Tail Slap +35 (2d6+16+1d6 cold)

Description

The Bone Emperor is a monstrous skeletal dragon compiled from the bones of several different species of good dragon. It has the body of a very old silver dragon, the heads of two mature adult bronze dragons and one adult copper dragon, the tails of two ancient gold dragons, and the wings of two old brass dragons.

Background

The Bone Emperor is an aspect Chemosh cobbled together in the Dragon's Graveyard to smite a group of heroes that sought to reconnect the Dragon's Graveyard to the Dome of Creation. The overwhelming force of the aspect proved to be too much for the heroes and Chemosh instead anchored the Dragon's Graveyard to his domain (Death's Manse) in the Abyss. By virtue of the power of this aspect and claiming the Dragon's Graveyard, Chemosh was able to exert his dominance over the pantheon of Darkness. His constellation changed to that of a Dragon Skull.

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This item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast.