
Printed From:
http://www.dlnexus.com/fan/rules/character/17115.aspx
Chaq-Duukby Nael
SkillsClimb +3, Hide +3, Intimidate +3, Knowledge (Nature) +2, Knowledge (Dragons) +3, Listen +1, Move Silently +2, Search +2, Spot +2, Swim +1, and Survival +3 FeatsSkill Focus (Hide) (b), Skill Focus (Move Silently) (b), Power Attack, Brutal Strike, Fade into Violence Totem Dragon AbilitiesIcewalker (Ex): Chaq can walk across icy surfaces without reducing his speed or making Balance checks Draconic AurasEnergy Shield: Melee attacks made against Chaq or his allies deal 6 points of Cold damage WeaponsDragons Roar (+2 Thundering Great Club) +14/+9 (1d10+9/1d12+9/x2) HistoryChaq was raised to be the next shaman of his tribe. When he began his vision quest he tripped and slipped down a deep crevasse in the ice sheet falling more than 90 feet into the powdery snow below. When he awoke he found himself face to face with the mummified remains of a gigantic white dragon. Seeing this as a sign, he resolved to ever after emulate the Great White Terrors of the north in all his actions. When Chaq returned to his tribe they noticed he had changed dramatically. When most of his tribe has a pelt of white tinged with yellow, Chaq's pelt was a pristine white that verged on a pale grey blue. His demeanor had also changed making him more primal, and instinctive than his normal wild race. As time passed, Chaq watched the older shaman weaken with age, so, like the Dragon he revered, he punished this weakness with death. Chaq has ruled his tribe ever since, promoting their savagery and increasing their raids on those whom are perceived weaker than them. Truly earning the name Snow Demons that many have applied to them. PersonalityWhile not evil, Chaq is vicious and cunning in the extreme. He cares nothing for others outside his tribe and holds a deep and total respect for dragon kind. Like the Ogres of ages past, Chaq is intolerant of weakness, seeing them as an affront to the tribe. Saqualaminoi who become infirm do to advanced age of sickness are left to die if not killed outright as they weaken the tribe as a whole and stretch scant resources. Saqualaminoi that become injured are healed but if the injuries are to serious they are left by the rode side or quickly killed in an act of mercy not for the individual but for the tribe. Chaq is a native of Adlatum, one of the lost continents of Krynn. Sources:Player's Handbook II Fan RatingsThis item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast. |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||||||||||||||||||||||||||||||||||||||||||||




Palanthas