The Dragonlance Nexus

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by Joe Mashuga

Male Mad Gnome Master 2/Truenamer 7
Strength8 Fortitude+4 Armor Class17
Dexterity15 Reflex+5 Flat-footed AC15
Constitution12 Will+8 Touch AC12
Intelligence16 AlignmentLN Base Attack+6
Wisdom8 Speed20 ft. Melee Attack+6
Charisma15 Initiative+2 Ranged Attack+9
Hit Points43 SizeSmall


Mad gnome traits; primary focus (sage), knack (linguist); known personal truename, knowledge focus (arcana, local).


Concentration +11, Decipher Script +15 (+17 to read arcane scrolls), Diplomacy +4, Disable Device +5, Gather Information +4, Hide +6, Knowledge (arcana) +18 (+20 truename research), Knowledge (history) +12 (+14 truename research), Knowledge (local) +18 (+20 truename research), Knowledge (nobility & royalty) +12 (+14 truename research), Open Lock +4, Spellcraft +10 (+14 to decipher spells on arcane scrolls, +12 to decipher spells on other scrolls), Truespeak +23, Use Magic Device +14 (+18 involving scrolls)


Focused Lexicon (humanoids), Skill Focus (Truespeak)(B), Truename Research(B), Truename Training, Utterance of the Evolving Mind x2


Common, Dwarven, Elven, Ergot, Ergothian, Gnome, Kolshet, Magius, Nestari.


Truenamer Utterances: Caster level 7th, DC 15, DC 16 vs. humanoids
Lexicon of the Crafted Tool: analyze item, fortify armor
Lexicon of the Evolving Mind: energy negation, greater speed of the zephyr, hidden truth, inertia surge, lesser word of nurturing, perceive the unseen, strike of might, temporal twist, universal aptitude


Quarterstaff +6/+1 melee (1d4-1) or +1 light crossbow +10/+5 ranged (1d6+1/19-20)


+1 studded leather, darkwood buckler, +1 light crossbow with 20 bolts, lesser amulet of the silver tongue, cloak of resistance +1, [Heward's] handy haversack, wand of magic missiles (5th level, 16 charges), 2 daggers, quarterstaff, oil of shillelagh, potion of cure moderate wounds, potion of shield of faith +2, scroll of fireball (5th-level, DC 14), scroll of invisibility, scroll of shield, scroll of sleep (1st-level, DC 11), bedroll, winter blanket, 13 books (filled with various notes in various languages), 6 candles, crowbar, everburning torch, 2 flasks of holy water, 4 ink vials, 3 inkpens, magnifying glass, 20 pieces of parchment, 4 scroll cases, tent, thieves' tools, 2 waterskins, whetstone, 14 stl.


The first thing most people notice about Lex is his lack of any mechanical devices or widgets. Instead, Lex carries an abundance of books, scrolls, and writing implements. Lex wears spectacles to appear more distinguished – the clouded lenses don't help him to actually see anything. His blue eyes, a rarity among gnomes, seem to twinkle merrily when he gets into conversations about someone's personal history or simply hears an unusual name.


UntilHisMispronunciationOfMetaphysicalCommandWords..., or Lex, was never a mechanically-inclined gnome. Born and raised in Mount Nevermind, Lex inherited his mother's profound interest in the backbone of gnomish society – it's naming conventions. His obsession led him to book passage aboard a galley bound for Palanthas and the Great Library.

Lex's linguistic skills impressed the Aesthetics, and they granted him access to the publicly-available volumes held within. Lex stayed in the library for seven years, and the Aesthetics took a liking to the studious gnome. In his studies, Lex discovered that Ansalon's known languages, and possibly those of other lands, all came from one master tongue. He was on the verge of a great breakthrough when suddenly, Lex was paid a visit by Astinus himself.

Astinus surprised Lex and the other Aesthetics by summarily kicking him out of the Great Library and forbidding the gnome's entrance for the rest of his days. A disheartened Lex made his way to Kalaman, set up a small scrivener's shop, and continued his work for weeks before realizing that he had accidentally taken one of the Great Library's volumes.

Lex cross-referenced the volume with his own compilation of books, scrolls, and scribblings, and eventually discovered key roots of the first language. Though disappointed by the language's brevity, Lex was nonetheless very pleased with his work and immediately returned to Mount Nevermind to report his findings to the Guild of ProperNamesPedigreesAncestorsLineagesLanguagesAndPoetry-which-does-not-Rhyme, sure that he would officially complete his Life Quest (after signing the requisite documents in triplicate, of course). Instead, Lex was accused of fabricating a false language for the completion of a Life Quest, a crime worse than plagiarism to the gnomes. Lex was kicked out of Mount Nevermind and now wanders Ansalon, searching for a way to redeem himself while continuing to unlock the mysteries of the first language. The gnomes, meanwhile, are saddened to learn that Lex has turned his back on their ancient literary culture and given himself an all-too-human name.


Dragonlance Campaign Setting (mad gnome, languages); Tome of Magic (truenamer class, Truespeak skill, feats, utterances); War of the Lance (master class).

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