The Dragonlance Nexus

Printed From:
http://www.dlnexus.com/fan/rules/character/16985.aspx

Ferrigga, Darkling Dread

by Clive Squire


Female Half-Irda Dread Necromancer 8/Dread Witch 5
Strength10 Fortitude+5 Armor Class19
Dexterity14 Reflex+5 Flat-footed AC15
Constitution11 Will+11 Touch AC12
Intelligence16 AlignmentNE Base Attack+6
Wisdom12 Speed30 ft. Melee Attack+6
Charisma19 Initiative+2 Ranged Attack+8
Hit Points46 SizeMedium

Special

Absorb Fear, Charnel Touch, Delay Fear, DR 4/-, Fearful Empowerment, Fear Aura, Greater Master of Terror, Horrific Aura, Human Blood, Magic, Master of Terror, Negative Energy Burst, Rebuke Undead, Reflect Fear, Scabrous Touch, Shape-shift, Summon Familiar (unused), Undead Mastery.

Feats

Alertness, Combat Casting, Craft Wondrous Item, Great Fortitude, Taint of Human-Blood, Unnatural Will (b)

Skills

Bluff +19, Concentration +15 (+19 when casting defensively), Decipher Script +9, Disguise +19, Hide +5, Intimidate +29, Knowledge (arcana) +14, Knowledge (history) +9, Knowledge (religion) +9, Spellcraft +13, Use Magic Device +12 (+14 with scrolls)

Spells

Dread Necromancer Spells Known (CL 12th) DC 13 + spell level (DC 14 for fear effects)
1st – (7/day) bane, bestow wound, cause fear, chill touch, detect magic, detect undead, doom, hide from undead, inflict light wounds, ray of enfeeblement, summon undead I, undetectable alignment - 2nd (7/day) bane, blindness/deafness, command undead, darkness, death knell, doom, false life, gentle repose, ghoul touch, inflict moderate wounds, lifesight, scare, spectral hand, summon swarm, summon undead II - 3rd (7/day) crushing despair, death ward, halt undead, inflict serious wounds, ray of exhaustion, rotting grasp, speak with dead, summon undead III, vampiric touch - 4th (7/day) animate dead, bestow curse, contagion, death ward, dispel magic, enervation, black tentacles, fear, giant vermin, inflict critical wounds, phantasmal killer, poison, summon undead IV - 5th (5/day) blight, cloudkill, fire in the blood, greater dispel magic, insect plague, lesser planar binding, magic jar, mass inflict light wounds, nightmare, oath of blood, slay living, summon undead V, undeath to death, unhallow, waves of fatigue - 6th (4/day) acid fog, circle of death, create undead, eyebite, geas/quest, harm, mass inflict moderate wounds, planar binding, waves of exhaustion

Languages

Abanasinian, Common, Draconic, High Ogre, Magius, Nerakan, Solamnic

Weapons

+3 keen dagger +9/+4 melee (1d4+3/19 – 20)

Possessions

Scroll of scorching ray (5th), 2 potions of cure moderate wounds, staff of necromancy, +3 keen dagger, ring of protection +3, leather armor

Appearance

Ferrigga wears long, grey-black robes, worn and tattered in places that have the permanent smell of death and decay on them. Her skin is pale and clammy to the touch.

Personality

Much like her sisters, Ferrigga is disconcerting to be around. She is surrounded by an aura fr fear and cold that can chill to the bone. She speaks in hushed, clipped tones that always leave those listening with a feeling of unease. She is taken to often cackling to herself in a rather disconcerting manner.

Background

Ferrigga, like her two siblings, is the product of a foul union of a human Knight of the Thorn and an Irda captive during the lead into the Knights of Takhisis' assault during the Summer of Chaos. After she was born, she like her siblings, was taken away from her mother and raised by one of the Dark Knight families.

She was trained in the darker arts by the knights, with plans to use her to gain entry into the Shiokan Grove and the Tower of Palanthas. However, during the early Age of Mortals that tower was moved. Over the next few decades, Ferrigga searched for the Tower, finally discovering that it was hidden somewhere in Nightlund.

Together with her dread sisters, she has set out to locate and gain dominion over the cursed tower and claim the secrets of Fistandantilus that are said to reside in the Tower for herself.

Source

Heroes of Horror

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This item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast.