The Dragonlance Nexus

Printed From:
http://www.dlnexus.com/fan/rules/character/16983.aspx

Dowestra, Darkling Spy

by Clive Squire


Female Half-Irda Rogue 3/Shadowcaster 8/Sorcerer 1
Strength10 Fortitude+7 Armor Class15
Dexterity14 Reflex+7 Flat-footed AC13
Constitution10 Will+10 Touch AC12
Intelligence16 AlignmentLE Base Attack+6
Wisdom12 Speed30 ft. Melee Attack+6
Charisma19 Initiative+2 Ranged Attack+8
Hit Points51 SizeMedium

Special

Darkvision 30ft., Human Blood, Magic, Shape-shift, Summon Familiar, Sustaining Shadow, Trapfinding

Feats

Alertness (b), Combat Casting, Enlarge Mystery (b), Extend Mystery (b), Practiced Spellcaster (shadowcaster), Shadow Familiar, Street Smart, Taint of Human Blood

Skills

Appraise +5, Bluff +12, Concentration +14 (+18 when casting defensively), Decipher Script +5, Diplomacy +10, Disguise +12, Gather Information +14, Hide +6, Knowledge (arcana) +13, Knowledge (local Sanction) +9, Knowledge (history) +6, Knowledge (the planes) +13, Listen +7, Perform (acting) +10, Profession (barmaid) +10, Sense Motive +3, Sleight of Hand +9, Speak Language (draconic), Spellcraft +16 (+18 with scrolls), Spot +7 (+10 in shadowy illumination), Use Magic Device +10 (+12 with scrolls)

Mysteries

(CL 14th) DC 14 + mystery level
Fundamentals (spell-like abilities)
0 – arrow of dusk, black candle, mystic reflections, shadow hood, umbral hand, widen eyes
Apprentice (spell-like abilities)
1st – bend perspective (2/day), steel shadows (2/day), mesmerising shade (2/day)
2nd – piercing sight (2/day), sight eclipsed (2/day), thoughts of shadow (2/day)
3rd – killing shadows (2/day), sharp shadows (2/day)
Initiate (arcane spells)
4th – shadow evocation (1/day), shadow vision (1/day)
5th – curtain of shadows (1/day)
6th – unveil (1/day)

Spells

Spells known (CL 1st) DC 14 + spell level - 0 (5/day) detect magic, mending, ray of frost, read magic - 1st (5/day) mage armor, true strike

Languages

Abanasinian, Common, Draconic, High Ogre, Magius, Nerakan, Solamnic

Weapons

+3 defending dagger +9/+4 melee (1d4+3)

Possessions

Scroll of scorching ray (5th), potions of cure moderate wounds (2), staff of evocation, +3 defending dagger, ring of protection +3, staff of illusion, traveller's outfit

Familiar

Shadisaar, Dark Familiar Owl; Small Magical Beast (augmented animal, extraplanar); HD: 13 (25 hp); Init: +3; Spd: 20ft., fly 50ft. (average); AC: 22 (+2 size, +3 Dex, +7 natural), touch 15, flat-footed 19; Batk/Grple: +6/–5; Atk: Talons +9 (1d4–3); Sp/Rch: 2-1/2ft./0ft.; SA: None; SQ: Darkvision 60ft., Deliver Touch Spells, Empathic Link, Hide in Plain Sight, Improved Evasion, Share Spells, Superior Low-Light Vision; AL: N; SV: Fort +7, Ref +9, Will +11; Ab: Str 4, Dex 17, Con 10, Int 10, Wis 14, Cha 4
Skills & Feats: Move Silently +17; Weapon Finesse.
Hide in Plain Sight (Ex): Use the Hide skill even while being observed (except in natural daylight, the area of a daylight spell, or similar effect)

Appearance

Dowestra normally dresses in whatever fashions are normal for the region that she is in, but she prefers comfort to fashion when on any business. When on some business, she dresses in a loose tunic and breeches, all in sombre colors of browns and blacks, and soft boots and gloves.

Personality

Dowestra is as a shady character as any you could find. She rarely, if ever, gives a straight answer to a question, preferring either not to speak or to give false or misleading answers. She has a knack of making people think she sees more than she should when she talks to them. She knows a great many people, from many walks of life and social classes, from almost anywhere on Ansalon and has a knack for getting the low-down on what's happening wherever she happens to be.

Background

Dowestra, like her two siblings, is the product of a foul union of a human Knight of the Thorn and an Irda captive during the lead into the Knights of Takhisis' assault during the Summer of Chaos. After she was born, she like her siblings, was taken away from her mother and raised by one of the Dark Knight families.

Each of the three sisters was placed into a separate family and brought up knowing that they were sisters and knowing that they could not be together. The Dark Knights hoped that this would create a block between the sisters later in life, a block that the Dark Knights could utilize.

Although not as talented in magic has her sister, Dreatia, Dowestra has a flare for stealth and the magic of shadows. She was sent into enemy held areas to spy on those that stood against the Dark Knights, report back and, if necessary, to eliminate selected targets.

It wasn't until the she was assigned to infiltrate a Palanthian noble's estate that she came back into contact with her sisters and began to work together with them.

Source

Tome of Magic
Legends of the Twins

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