The Dragonlance Nexus

Printed From:
http://www.dlnexus.com/fan/rules/character/16643.aspx

Hlemay of Mikku

by Dave


Male Nomadic Human Ranger 3/Sorcerer 5/Academy Sorcerer 2
Strength11 Fortitude+7 Armor Class16
Dexterity14 Reflex+8 Flat-footed AC14
Constitution12 Will+10 Touch AC14
Intelligence14 AlignmentNG Base Attack+6/+1
Wisdom10 Speed30 ft. Melee Attack+6/+1
Charisma16 Initiative+6 Ranged Attack+8/+3
Hit Points53 SizeMedium

Special:

Academy resources, arcane thesis (hydromancy), character trait (honest), cooperative study +2, favored enemy goblinoids +1, summon familiar, wild empathy.

Skills:

Bluff +5, Concentration +9, Diplomacy +5, Handle Animal +7, Heal +4, Hide +6, Jump +2, Knowledge (arcana) + 12, Knowledge (geography) +5, Knowledge (nature) +4, Listen +3, Move Silently +6, Search +8, Sense motive -1, Spellcraft +12, Spot +5, Survival +6, Use Magic Device +7

Feats:

Endurance, Heighten Spell, Improved Initiative, Point Blank shot, Precise Shot, Rapid shot, Still Spell, Track

Languages

Common, Khur

Spells

Sorcerer Spells Known (6/7/7/5; CL 7th): 0—acid splash (DC 15), detect magic, light, mending, read magic, resistance, touch of fatigue (DC 14); 1st—arrow mind (SC), endure elements, grease (DC 15), obscuring mist, true strike; 2nd–acid arrow (DC 17), resist energy, swim (SC); 3rd—amorphous form (SC), ray of exhaustion (DC 17)

Weapons:

Mw scimitar +7/+2 melee (1d6/18-20) or Longsight +12/+7 ranged (1d8+3/x3)

Possessions:

+1 mithral light shield, Longsight (+2 ironwood distance composite longbow), cloak of resistance +2, greater bracers of archery, ring of protection +2, 10 +1 flaming burst arrows, 20 alchemical silver arrows, 2 potions of cure moderate wounds, mw scimitar, mw spear.

Description & Personality:

A dark tan speaks of many days under the sun and rough skin stands as evidence of years of harsh weather. Hlemay, a nomad formerly of Khur, keeps his black hair cropped close to his head. He prefers to be clean-shaven, having picked up some grooming habits from Abasinians. While his face is hard and unmoving, his steel-grey eyes continually flicker with activity. Hlemay still dresses in sturdy tan leathers and well-traveled boots (he is fond of remaking that one can judge a man by the wear of his boots). His prize possession is a magical bow that is always close at hand. The bow, Longsight, was given to him at the Academy of Sorcery when he decided to leave and is of elven construction. It is rumoured to have been smuggled out of Qualinesti before the time of the Dragon Overlords.

Hlemay was raised to respect the land and nature and prize duty and honour. While he does not feel bound to personal or familial honour, Hlemay respects them and those who hold them in esteem. When possible he tells the truth and keeps his word but life has taught him that sometimes it is not possible. Hlemay feels a strong bond with the natural world; he is a part of something much larger than himself and he relishes his connection to the primal forces of magic. Because of this, he is quite aware of the balance and that it must be maintained but believes that his action alone will not sway the balance one way or another, thus does not hesitate to help others.

Hlemay is confident and occasionally even arrogant but does to face his mistakes –eventually. Often lacking subtly he is fond of comparing his actions to that of an arrow: swift and direct, silent and graceful. His friendly affectionately tease him that arrows also need a hand to guide them.

Background:

Hlemay was born into the Mikku tribe of southern Khur almost a decade after the second Cataclysm rocked the continent. Raised with the traditions of the nomads, Hlemay grew up respecting the land and the gods of his people -his parents were devout followers of Rakaris the hunter. They taught him how to follow the footsteps of animals, strike swiftly and without a sound and survive in the barrens of Khur.

After the departure of the gods, Hlemay's tribe slowly lost faith. The arrival of the Dragon Overlords caused strife and disarray amongst the tribes and furthered the loss of faith. Rumours from the west reached them and spoke of a Citadel of Light, and it was decided someone should investigate to see if it had any connection to the lost gods. Hlemay, having just reached the age of maturity, was selected to make the journey. It would be his rite of adulthood, to see if he was worthy. With the Red Marauder bordering the land the tribe needed as many experienced warriors and allies as possible. Loath to leave his family, Hlemay reluctantly left out of a sense of duty. He struck out across the desert towards the Blood Sea and boarded the first boat sailing to the west.

Reaching Schallsea after months of travel, Hlemay was disappointed to find he had no talent for the Power of the Heart; the teachings of Goldmoon and the other mystics failed to seed within him. With all the wonder and power of nature and the world around how could he turn inward for power? Dejected, he was about to return home when he encountered a visitor to the island.

Furthering relations between sorcery and mysticism, Palin Majere had arrived to spend a few days visiting with Goldmoon. He met the young nomad and finding him a willing pupil. Hlemay immediately recognized a possible connection between Primal Sorcery and the wonders of nature and quickly moved to the Academy of Sorcery to begin his studies into this new magic.

Sorcery came slowly to Hlemay but he eventually learned to harness its power. Fellow students at the Academy expected Hlemay to turn to pyromancy because of the youth's desert upbringing and were amused when he devoted his attention to hydromancy, the magic of water. The nomad argued that he had seen the most blistering of days quenched by an ocean breeze and watched the most barren desert scurry with life after a sea-born storm passed; water was a more powerful force than fire. After only a few years at the Academy Hlemay's nomadic urges took hold. He left to test his sorcery in the world. As a parting gift he was given an enchanted bow believed to be of elven origin.

Hlemay journeyed across Solamnia, Northern Ergoth, the Kharolis mountains and spent a few months in the Plains of Dust, frequently returning to the Academy to share his experiences and new magical discoveries until the Academy's destruction. He was to the south when he heard of the Academy's fall and has not yet found the courage to visit its remains or learn which of his friends survived and how many perished.

Since the return of the gods Hlemay has been invited join the Order of High Sorcery but declined; traditional magics felt removed and detached from nature that fuels his power. The gods' return has reminded Hlemay of the reason he left Khur and he is feeling pushed to return to his family, but he feels guilty for being away so long and not returning immediately after his failure in Scallsea. He is unsure of his present course of actions and wonders if he does need a hand to guide him after all.

Combat:

When forced into a fight, Hlemay falls back on his hunting skills and bow. He knows enough magic to assist his archery and has gathered a few related magical items. He is not fond of melee, finding it crude, noisy and often inelegant. When possible he deals with conflict from a detached distance and is not averse to using cover or surprise.

While he prefers using his magic to aid his other talents –by defending himself against fire or dehydrating his enemies– Hlemay is capable of corrupting water into acidic ooze and using it as a weapon, although he is loath to soil water in such a fashion.

"I can feel the rain coming, the waters pushing at the clouds and fighting for release. Beneath my feet a hidden river flows, sharing with me its ceaseless power that can wear down mountains and turn the flattest plain into the deepest canyon."

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