
Printed From:
http://www.dlnexus.com/fan/rules/character/16531.aspx
Sindri Suncatcherby Kendermage
Special:Kender traits (see DLCS) Skills:Bluff +8 (+12 taunt), Concentration +2, Hide +13, Intimidate +10, Knowledge (arcana) +8, Knowledge (history) +8, Move Silently +9, Open Locks +5, Perform (oratory) +8, Sleight of Hand +13, Spot +2, Use Magic Device +8. Feats:Deft Hands, Improved Taunt. LanguagesCommon, Goblin, Kenderspeak, Solamnic. SpellsNone; see below Weapons:Sindri carries no weapons, preferring to rely on his magic. Possessions:Leather armor, purple cape of conjuration (variant of the Kender Pouch of Teleportation), ring of telekinesis. Notes: Sindri truly believes himself to be a wizard. He claims to be able to conjure small objects and often discovers them in the pockets of his cape. He recently discovered a talent for telekinesis spells. He is unaware that these spells were provided by Davyn and his magic ring, which Davyn later gave (dropped and allowed Sindri to find) to Sindri. Fan RatingsThis item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast. |
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Palanthas