The Dragonlance Nexus

Printed From:
http://www.dlnexus.com/fan/rules/character/16521.aspx

Jonas Whalis, Grand Master of the Obsidian Order

by Clive Squire


Male Human Shadowcaster 12/Sorcerer 3
Strength14 Fortitude+9 Armor Class21
Dexterity11 Reflex+7 Flat-footed AC13
Constitution12 Will+11 Touch AC21
Intelligence21 AlignmentLN Base Attack+7
Wisdom15 Speed30 Melee Attack+9
Charisma14 Initiative+4 Ranged Attack+7
Hit Points59 SizeMedium

Special

Darkvision 60ft., Sustaining Shadow.

Feats

Craft Wondrous Item, Improved Initiative, Leadership, Lightning Reflexes, Magical Aptitude, Quicken Spell, Shadow Reflection, Shadow Cast, Still Mystery.

Skills

Appraise +9 (+11 with armour), Bluff +6, Concentration +16, Craft (armoursmith) +18, Craft (blacksmith) +13, Diplomacy +6, Hide +17, Intimidate +9, Knowledge (arcana) +18, Knowledge (the planes) +17, Listen +3, Move Silently +7, Sense Motive +6, Spellcraft +14, Spot +9, Use Magic Device +8.

Mysteries: (CL 12th) DC 15 + mystery level.

Initiate (arcane spells)
6th – shadow storm (1/day), voyage into shadow (1/day)
5th – dark air or water (1/day), pass into shadow (1/day)
4th – aura of shade (1/day), step into shadow (1/day)
Apprentice (spell-like abilities)
3rd – dancing shadows (2/day), flicker (2/day).
2nd – congress of shadows (2/day), shadow skin (2/day).
1st – dusk & amp (2/day); dawn (2/day), ebon whispers (2/day).
Fundamental (spell-like abilities)
0 – arrow of dusk, black candle, caul of shadow, mystic reflections, shadow hood, sight obscured.

Sorcerer Spells Known: (CL 3rd) DC 12 + spell level. * already cast.

1st – (6/day) mage armour*, magic missile, true strike.
0 – (6/day) daze, detect magic, detect poison, ray of frost, read magic.

Languages

Common, Draconic, Magius, Nerakese.

Weapons

+4 dagger of seeking +11/+6 melee (1d4+6)
+4 dagger of seeking +7/+2 ranged (1d4+4)

Possessions

Amulet of natural armour +4, staff of illusion, +4 dagger of seeking, shroud of night, robe of blending.

Acknowledgements

Based on a concept by Eric Jwo.

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