Zandar the Magnificent
by Clive Squire
Summon Familiar (not used), Moon Magic, Tower Resources.
Appraise +7, Bluff +3, Concentration +8, Craft (bookbinding) +5, Craft (papermaking) +4, Decipher Script +7, Knowledge (arcana) +20, Knowledge (history) +11, Knowledge (local) +6, Profession (teacher) +5, Profession (scribe) +3, Sense Motive +4, Spellcraft +16, Use Magic Device +4 (+6 with scrolls).
Brew Potion, Craft Rod, Craft Wand, Craft Wondrous Item (b), Magical Aptitude, Quicken Spell (b), Scribe Scroll (b), Skill Focus (Knowledge-arcana).
Common, Solamnic, Magius, Ergot.
Wizard Spells Prepared (CL 11th):
Spellbook: All spells prepared plus: 0 – all; 1st – expeditious retreat, mage armour, jump; 2nd – fog cloud; 3rd – blink; 4th – solid fog; 5th – fabricate, major creation, stone shape; 6th – greater dispel magic.
+3 defending dagger +7 melee (1d4+2/19-20).
+3 defending dagger, bracers of armour +5, red robes, various spellbooks, well stocked potions laboratory.
Zandar is a tall and well groomed individual. He likes to be pampered and treated as a lord, especially by the unfortunate apprentices that he teaches, he dresses in fine silken red robes, with gold and other precious materials sewn into it.
Zandar is a wizard who lives in the Wizard's Quarter in the Solamnic city of Maelgoth. Zandar was a promising wizard in his youth, but his attitude and unpleasant manners always made him somewhat of a loner. Once he pasted his Test he quickly returned to Maelgoth where he had built up a small mageware business.
Zandar is also a competent teacher and runs a wizard school within the city, but has a long running and bitter rivalry with the other main wizard school in Maelgoth, run by his White Robed rival Hennihoya.
Zandar is an odious man, more concerned with profits and protecting his own reputation that anything else. He demands flattery and becomes sulky and insulted when he perceives that he is not being treated with the respect that he thinks he is due.
In Your Campaign:
Zandar can be a useful additional to any campaign. A group of adventures can bring any treasure that they have acquired whilst adventuring in the Northern Solamnia, to his mageware shop and receive fair prices for anything magical (canny PC's could use the rivalry between Zandar and Hennihoya to gain a more the good price by playing them off against each other). Arcane spellcasters could approach Zandar to join his wizard school. Roguish arcane spellcasters could be employed by Zandar to enlist in Hannihoya's wizard school and report back her current doings and dealings.
Source: Spawn of Chaos.
This item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast.