by Clive Squire
Aura of Evil (7), Spontaneous Casting (inflict), Barred Spells (lawful and Good), Turn Undead (5/day, 1d20+9, 2d6+9), Rage (1/day), Bonus Domain (Storm), Zeboim's Blessing (aspect of the dragon turtle).
Balance +0, Concentration +3, Craft (carpentry) +5, Diplomacy +4 (+5 followers of Zeboim, +3 for followers of other faiths), Heal +4, Intimidate +6, Knowledge (arcana) +7, knowledge (history) +5, Knowledge (nature) +5, Knowledge (religion) +9, Listen +6, Profession (sailor) +5, Search +4, Spellcraft +6, Spot +3, Survival +4, Swim +1, Use Rope +0.
Feats, Traits and Flaws
Academic Priest*, Brew Potion, Endurance, Expert Swimmer**, Scribe Scroll, Storm Magic**; Traits – Nearsighted, Pious; Flaws – Feeble, Pathetic.
Common, Solamnic, Aquan, Abyssal, Ergot
Domains: Evil (evil spells cast at +1 level), Water (turn fire creatures 5/day, 1d20+7, 2d6+9), Storm (electricity resistance 5).
Caster Level: 8 (9 for evil spells); spell DC 12 + spell level.
Mwk light mace +6 melee (1d6–1) or trident +6 melee (1d8–1)
Conch shell of Zeboim, +2 shark skin armour*, ring of protection +1, mwk light mace, trident, potion of invisibility (x2), potion of shield of faith +3, potion of cure moderate wounds (x3), wand of hold person (23 charges), 1,700stl.
Indigo Reefspan is an unusually thin and emaciated human, that gives others the sense that he is soon to be joining his goddess by the rattling and wheeziness of his breathing. Indigo continually squints, even in the murky darkness of his temple, giving others the impression that he is unable to see much beyond the end of his nose.
In his youth, Indigo dreamed about travelling to far away places and distant shores. It was a dream he could never hope to fulfil due to his frailty and lack of coordination. Turning away from the dreams of the sea, Indigo eventually found a purpose in the teachings of the Sea Queen's church, and quickly rose through the hierarchy.
As a revered son of Zeboim, Indigo put pressure on a local ship's captain to allow him passage on the captain's ship. Reluctantly, the captain agreed, after all, it is unwise to offend the Sea Queen before setting sail. Indigo loved the experience and had several adventures with the crew of that ship, even battling a group of Dirminesti elves and acquiring his shark skin armour from their leader as his trophy. All this made Indigo come to the attention of the Sea Queen, who steered Indigo on his travels to the Blood Sea of Istar, where he recovered a precious artifact of Zeboim's. Indigo recovered the artifact and took it back to Palanthus with him, always keeping it close to him.
Indigo kept the artifact for many years. During the months of the Summer of Chaos, Zeboim sent him several dreams, showing him that the conch shell he wore around his neck was precious and would help save the world. During the Chaos War, a group of adventurers came seeking the conch, Indigo fearing that they were thieves dived into the water to escape them, taking the conch with him.
While hiding in an ancient hiding place, a cave just along the coast from Palanthus, Indigo Reefpsan stumbled into a daemon warrior called Shou-Chak, who killed him. Hou-Chak, unable to move the god-blessed artifact, waited there acting as guardian against mortals who might want to find it and use it to thwart the Hordes of Chaos.
Indigo Reefspan has lived a long life in the service of his goddess. He is now practically a recluse, never really straying far from the comforts of his simple shrine in Palanthus.
In his younger days, Indigo was more outgoing and adventurous. He travelled with various ships that have called Palanthus there home and lived the life of a mariner. He enjoys the openness of the sea (when he can pry himself out of his shrine).
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