Barbarossa, Commander of the White Wing
Fast movement, rage 2/day (9 rounds), improved uncanny dodge, trap sense +2, inspire courage (su) 1/day, fire resist 10.
+7 Bluff, +8 Climb, +8 Diplomacy, +4 Disguise, +13 Intimidate, +8 Jump, +4 Knowledge (history), +11 Listen, +9 Ride, +4 Sense Motive, +2 Sleight of Hand, +4 Spot, +9 Survival
Alertness, Cleave, Leadership, Power Attack
Icespeak, Trade Tongue, Thanoi
Frost brand +14/+9 melee (2d6+7/19-20 plus 1d6 cold) or +1 battleaxe +12/+7 melee (1d8+5/x3).
Raging: Frost brand +16/+11 melee (2d6+10/19-20 plus 1d6 cold) or +1 battleaxe +14/+9 melee (1d8+8/x3).
+2 white dragonarmor of cold resistance, frost brand, +1 battleaxe, potion of remove disease.
Collector of trophies (severed heads), speaks loudly, dirty and unkempt
In Your Campaign:
In the Hourglass in the Sky campaign, Barbarossa has the hopeless task of keeping the White Wing from falling into chaos after the Dark Queen has been slain by Raistlin. Barbarossa takes command after Lord Toede's death, but is plagued by rumors of Lord Toede's return from the dead.
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