
Printed From:
http://www.dlnexus.com/fan/rules/character/15535.aspx
Traneaby Clive Squire
Skills:Bluff +4, Climb +5*, Handle Animal +7, Jump +5*, Survival +2, Swim +0*, Tumbling +2*. *Adjusted by the –4 armour check penalty. Feats:Blind-Fighting, Endurance, Exotic Weapon Proficiency(B), Heroic Surge, Improved Bull Rush, Improved Grapple(B), Weapon Focus (mancatcher)(B), Weapon Specialisation (mancatcher)(B). LanguagesCommon, Gnome, Minotaur. Weapons:+2 mancatcher +12 melee (+20 to grapple checks to pin, +24 to grapple checks to pull or push) or trident +10/+5 melee (1d8+3) Possessions:+2 mancatcher, rope of ensnarement, winged boots, trident, breastplate. Description:Tranea is a beautiful human female, whose face is deeply etched. She has thick callouses on her hands and she shows the signs of once being a labourer. Her steel-blue eyes shine with fierce pride from with them. She normally restrains her hair within a headband or ponytail and tends to wear simple clothes, such as leather shoes and leggings and a bodysuit, over which she wears a breastplate. Background:Tranea's background can be found in his entry on the . In Your Campaign:Tranea can be imported into any campaign that involves Taladas. She can be used during any era other than the War of the Lance and is easily placed into other eras without too much problem. She could be met by PC's during the arena battles, or she could be met through the band of rebel slaves, lead by Boinias the gnome, a close friend and comrade to Tranea. Source:Unsung Heroes. Fan RatingsThis item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast. |
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Palanthas