The Dragonlance Nexus

Printed From:
http://www.dlnexus.com/fan/rules/character/15320.aspx

Nystallina Dalendra

by Clive Squire


Female Silvanesti Elf Rogue 2/Fighter 1
Strength14 Fortitude+3 Armor Class14
Dexterity19 Reflex+7 Flat-footed AC12
Constitution13 Will+2 Touch AC12
Intelligence17 AlignmentNG Base Attack+2
Wisdom15 Speed30 Melee Attack+4
Charisma16 Initiative+8 Ranged Attack+6
Hit Points20 SizeMedium

Special:

Sneak Attack (+1d6), Trapfinding, Evasion

Skills:

Bluff +7, Climb +5, Craft (trapmaking) +8, Disable Device +8, Gather Information +9, Handle Animal +8, Hide +14, Knowledge (local) +8, Listen +5, Move Silently +14, Open Lock +7, Search +8, Sleight of Hand +9, Survival +4.

Feats:

Alertness, Improved Initiative, Skill Focus (handle animal).

Languages:

Common, Elven, Draconian, Kenderspeak, Khur

Attack Options:

  • Longsword +4 (1d8+2, 19 – 20) or
  • Longbow +6 (1d8) or
  • Dagger +4 (1d4+2, 19 – 20)

Possessions:

Cloak of elvenkind, boots of elvenkind, lonbow, longsword, daggers (2), leather armour, quiver (20 arrows).

Description:

This female elf is lithe and agile. She has fair hair, which is long and usually n a ponytail. Nystallina rarely speaks, this is due to her truamatic past.

Background:

The Nystallina's background can be found in her entry on the Nexus's Lexicon.

In Your Campaign:

Nystallina can be an excellent addition to any War of the Lance campaign, she could aid the PC's in navigating the Silvanesti woods so as to escape the dragonarmies or the PC's could be part of her cell, harrying the dragonarmires. If she is imported to later eras, she would be most likely found in the Desolation area, trying to aid the beleaguered kender.

Source:

  • Unsung Heroes

Kai-She, Mountain Lion:

Large Animal; Hit Dice: 5d8+10; hp: 32; Init: +3; Spd: 40 ft.; AC 15, touch 12, flat-footed 12; Atk: Claws +7 melee (1d4+5); Full Atk: 2 claws +7 (1d4+5 and bite +2 (1d8+2); SA: Pounce, improved grab, rake 1d4+2; SQ: Low-light vision, scent; AL N; Saves: Fort +6, Ref +7, Will +2; Str 21, Dex 17, Con 15, Int 2, Wis 12, Cha 6.
Skills: Balance +7, Hide +3 (+12 in tall grass), Listen +5, Move Silently +11, Spot +5.
Feats: Alertness, Run.

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This item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast.