Arcane Thesis (Su): (Aeromancy, Enhancement, Pyromancy) +2 competence bonus to saving throws vs. wind, air based, and fire spells, and adds +1 DC to saving throws and to caster level checks to overcome spell resistance with all air or fire based spells Emma casts. She also gains a bonus Item Creation feat (Craft Magic Arms and Armour).
Cooperative Study (Ex): Emma increases to +4 all bonuses given by an aid another check to all Knowledge (arcane) or Spellcraft skills, to a maximum of +10.
Appraise +7, Concentration +15, Decipher Script: +7, Knowledge (arcana) +22, Knowledge (the planes) +11, Listen +7, Ride +5, Search +4, Spellcraft +21, Spot +7
Alertness, Combat Casting, Craft Magic Arms and Armor, Diligent, Education, Eschew Materials, Improved Counterspell, Silent Spell, Still Spell.
Typical Sorcerer Spells Known: (6/7/7/7/6/6/4); base DC = 13 + spell level, DC =14 + spell level with fire or air based spells): 0- acid splash, arcane mark, dancing lights, daze, detect magic, detect poison, disrupt undead, light, mage hand, read magic; 1st- burning hands*, mage armor, magic weapon, obscuring mist*, shocking grasp; 2nd- continual flame*, flaming sphere*, pyrotechnics*, scorching ray* trace magic#; 3rd- dragonbane#, fireball*, stinking cloud, mistshackles*#; 4th- fire trap*, fire shield*, solid fog*, wall of fire*, 5th- cloudkill*, fog of fear*#, permanency. 6th- acid fog, analyze dweomer.
* These spells are enhanced by the Academy Sorcerer's arcane thesis ability.
# These spells can be found in the Age of Mortals sourcebook.
Typical Mystic Spells Known: (6/4); base DC = 12 + spell level, sensitivity domain spells DC 13 + spell level): 0- detect poison, guidance, purify food and drink, resistance, virtue; 1st- deathwatch*, detect undead, sanctuary.
* This spell is enhanced by the sensitivity domain.
+7 melee (1d6+1/x2, +1 flaming club) or +7 ranged (1d4/x2, sling); Full Atk +7/+2 melee (1d6+1/x2, +1 flaming club) or +7/+2 ranged (1d4/x2, sling);
+1 flaming club, periapt of proof against poison, potion of cure serious wounds, potion of protection from arrows 15/magic, potion of resist energy (fire) 30, stone of good luck.
From early childhood Emma has always desired to be a magic user, and was one of the first students to seek admittance to the Academy of Sorcery founded by Palin Majere. Emma, however did not possess the raw magical potential of many of the other students, and only barely passed the entrance requirements after three years of trying. After her admittance to the academy, she continued to struggle in casting even the simplest of spells.
However, Emma is a puzzle solver, one of those rare individuals who are able to take a familiar situation and add a fresh perspective. In a desperate effort to make progress in her studies, she abandoned the advice of her mentors and instructors, and approached sorcery from a simpler perspective, assuming all sorcery to be merely a variation of one central principle. As such, she had the revelation that the commonly accepted construction of the schools of sorcery that were thought to define wild magic was false. Instead, wild magic was ineffable and could be shaped as the caster willed, as long as they had the strength. Thus, she became the first true artist of wild sorcery.
After the academy was destroyed, Emma became one of the students most dedicated to rebuilding the institution. Rumbles of displeasure are coming out the wizard's conclave, who does not appreciate an order of renegade magic that may rise to challenge their own. Only the highest ranking wizards have received warnings from the gods of magic, who fear that Emma's understanding of the ineffable force of magic, when taught, may herald a new generation of Scions, powerful spellcasters like those who were responsible for so much woe and destruction in ages past.
A first year student named Emma Xela noticed what she thought was a convenient study aid. Emma was studying both enchantment and pyromancy, two schools then thought to be completely unrelated. Her lessons taught that the sorcerous energy used in each school was unique, that energy used to create and control flames was different from that used to augment an item's capabilities; one was an ambient energy which tapped into the elemental plane of fire and the other was potential energy contained in every object in Krynn. To Emma, however, they were both abstract pools of energy that did not really need to be understood, simply tapped and shaped in a manner appropriate to their natures. As a shortcut in her studies, she began considering the energy she was using was "generic sorcerous energy" so that she could concentrate on the more delicate aspects of spell weaving. To her surprise, this change in approach had no effect on the quality of spells she cast.
As Emma experimented, she found that while there are differences in the type of energy generated by different objects and phenomena, the particular type of energy used in a spell is not nearly as important as her mentors had claimed. When she broached this subject before a Council of Peers, however, she was nearly laughed out of the hall. They told her that she was oversimplifying the complex nature of sorcerous energy, a common trait among new students, and that she should pay closer attention to her mentors. Emma answered these comments by casting a spell that every expert at the Academy had deemed impossible.
Before the Second Cataclysm, magical blades which ignited in flame under specific conditions, while not common, were a staple product of those specializing in enchanting weapons. Since the withdrawal of the gods, though, this effect had proven beyond the abilities of even the most advanced enchanters. Using her knowledge of pyromancy and skill in enchantment, Emma Xela became the first sorcerer in the Fifth Age to successfully create a burning blade.
The spell Emma cast was one that she claimed would cause a sword to burn whenever it was wielded by a woman. Sure enough, a few minutes later, the blade in her hand began to burn. At first, the council disregarded the flame-engulfed sword as a trick. After all, pyromancy can be used to make all sorts of non-flammable material appear to burn. The fact that the flame went out when Emma put it down also did nothing to soften their stance. However, when Emma was escorted from the room and other female members of the council picked it up, the flame reignited. No such effect manifested itself when the sword was laid down or held by a man. The spell faded after an hour, but Emma had no difficulty casting it again. Furthermore, she had no difficulty teaching her technique to other sorcerers skilled in both pyromancy and enchantment.
The spell, known as "Emma's Flame" marked the beginning of a flood of research into the practicality of combining schools of sorcery. It was found that the schools all worked together in combination to greater or lesser extent. This was the first great breakthrough in the art of sorcery, completely rewriting the basic conception on how this primordial magic works. It surely will not be the last.
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