The Dragonlance Nexus

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Kaz the Minotaur

by Luis Fernando De Pippo & Kendermage

Male Minotaur Fighter 10/Ranger 3
Strength23 Fortitude+14 Armor Class18
Dexterity13 Reflex+7 Flat-footed AC11
Constitution18 Will+5 Touch AC17
Intelligence15 AlignmentLG Base Attack+13/+8/+3
Wisdom12 Speed30 ft. Melee Attack+19/+14/+9
Charisma10 Initiative+1 Ranged Attack+14/+9/+4
Hit Points137 SizeMedium

*Winner of the February 2006 Character Spotlight.


Minotaur racial traits (Gore Attack 1d6+6/2d6+9 if charging, Natural Armor +2, +2 racial bonus on Intimidate, Swim, and Use Rope checks), combat style (Two-Weapon Fighting), favored enemy (humanoid - goblinoid +2), wild empathy +3


Climb +16, Handle Animal +2, Heal +2, Hide +4, Intimidate +14, Jump +17, Knowledge (nobility and royalty) +7, Knowledge (nature) +5, Listen +3, Move Silently +3, Ride +4, Search +5, Spot +4, Swim +11, Survival +5, Use Rope +4.


Cleave, Combat Expertise, Dodge, Endurance, Great Cleave, Improved Critical (greataxe), Mobility, Power Attack, Spring Attack, Track, Two-Weapon Fighting**, Weapon Focus (greataxe), Weapon Specialization (greataxe), Whirlwind Attack.

**Only available when using light or no armor.


Common, Kothian, Solamnic.


Honor's Face +21/+17/+12 melee (1d12+12, 18-20/x3)


Honor's Face, +2 breastplate.


Kaz stands about seven feet tall. His head appears to be overly large, even for his massive body. Dark, thick fur covers the top and back half of his head, growing prominently between the horns, while thin fuzz covers his body.


Kaz used to be the epitome of a minotaur champion: bloodthirsty, honorable, and totally without fear. Yet Kaz had something that most of his brethren lack: an ability to distinguish right from wrong, an ability that set him apart and thrust him into conflict with the forces of Evil.

After meeting Huma, and the adventures that resulted from that meeting, Kaz has matured. Gone are his savage tendencies now replaced with an inner peace that is difficult to shake, unless innocents are endangered. Gone is also the intolerance of the minotaurs to any but their own race. Kaz knows the worth of humans, elves, and even kender. He is friendly and non-judgmental of anyone and deeply respects the Knights of Solamnia.


Kaz was the last in the long line of his clan's champions, a minotaur that was supposed to raise his clan to new heights. In the Great Arena, Kaz excelled as a combatant and soon managed to get the title of Champion.

It must be noted that during the Third Dragon War the minotaurs were not independent, but slaves to ogres and their Dark Mistress. Kaz was sent to the front lines as a slave-soldier. At first the minotaur fought with glee, but the constant indiscriminate carnage began to wear on him. When an ogre killed the weak and defenseless, something considered without honor by the minotaurs, Kaz rebelled and killed him.

This act branded him a renegade to the armies commanded by Crynus and the forces of the Dark Queen chased him through many lands, until a group of goblins captured him and tied him up.

A young Knight of Solamnia called Huma rescued Kaz and that act, since the minotaur's honor demanded he pay Huma in kind, was the beginning of a great friendship between the knight and the minotaur.

It was in battle that Huma was contacted by his childhood Magius and went to help him. Along came Kaz, and even though he distrusted the mage, helped him when necessary, or when Huma made him. Their travels took them to Ergoth and would eventually result in the discovery of the Dragonlances.

Kaz was one of the riders selected to fly a dragon in combat, a male known as Bolt that shared his temperament and was one of the witnesses of the Dark Queen's Oath, in fact he took the Dragonlance that had pierced Takhisis, allowing her to go free.

After the war, Kaz traveled through the lands looking for a place to fit in, but his past hunted him in the form of a group of minotaurs wanting justice, or so they believed, for the dishonorable way Kaz had killed his ogre commander. This hunt, and the apparent madness of the Knights of Solamnia, whom Kaz had counted as allies, forced him to go to Vingaard Keep and confront the knights.

The trip proved eventful and Kaz was manipulated by an elf, Argaen Ravenshadow, into freeing the sphere of Dracos for the elf, allowing the dead renegade to take over the body of the elf, and once again cast his shadow over all of Krynn. In the end Kaz prevailed against him, only to be forced into a duel of honor against the minotaurs that had been dogging him. From that duel Kaz emerged the victor, and now had a mate, Helati and a follower Helcar.

Honor's Face

This is the axe given to Kaz, by an elf named Sardal Crystalhorn and proved to be a great weapon. This magic weapon is a minor artifact.

Description: This weapon is a gleaming greataxe. The side of the axe head has an amazing mirror like finish. In fact it is constructed from Dragonmetal, the fabled substance used to create the Dragonlances. The shaft is wood and the weapon has runes that spell the name of the weapon.

Attributes: Honor's Face is a +3 keen, chromatic dragon bane greataxe with extra abilities.

The axe cannot be lost; the wielder can with a free action, instantly will it back. This power works unconsciously and the weapon returns even if the wielder does not use the ability.

The side of the head can be used as a mirror to see the reflection of people. Unlike a normal mirror, the axe reflects a person only if the person is honorable. This ability should be used at the discretion of the DM, but usually lawful people will be reflected, if honorable; chaotic won't, unless they are truly honorable.

The last power is the most secret for the axe can change into a Dragonlance when Kaz concentrates as a full round action.

Caster Level: 18th; Weight: 45 lbs.


The Legend of Huma: This book tells the early history of Kaz and his travels with Huma and Magius.

Kaz the Minotaur: This book describes the adventures Kaz faces when on his own and the Knights of Solamnia hunt him. It also marks the first appearance of Helati, who would be his mate, and Delbin Knotwillow.

Land of the Minotaurs: This book describes the time Kaz's settlement, after he married, was in danger and his trip to Nethosak., the minotaur capital to confront an ancient evil and free a silver dragon.

Kaz and the Dragon's Children: This short story pits Kaz against a mage that wants to create creatures by corrupting the eggs of a silver dragon.

Reavers of the Blood Sea: This book set during the time of the Chaos War, has Kaz as an apparition to a descendant and a brand new breed of minotaurs, the Kazelati appears to help the minotaurs in their darkest times.


The stats provided here represent Kaz in the period between the end of Kaz the Minotaur and the beginning of Land of the Minotaurs. These stats were originally done by Luis Fernando de Pippo, using the Nexus and v. 3.0. I have taken the liberty of updating them to 3.5. Some things have changed in the update, but the majority of the info provided is just as Luis wrote it. It is to Luis and all of those associated with the Tobril that I dedicate this honored spot in the Character Spotlight. You guys paved the way, and though our thanks and appreciation comes a bit late, know that we appreciate all that you have done and continue to do for us and for Krynn. Long live the Tobril!

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This item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast.