
Printed From:
http://www.dlnexus.com/fan/rules/character/14643.aspx
Marda Summershadeby André La Roche
Feats:Dodge, School of Sorcery (Divination), Sphere of Mysticism (Mentalism) LanguagesCommon and Barbarian SpellsCasting Bonus: +0 Spell Points: 81 (Primordial Sorcery), 64 (Mysticism) Weapons:Dagger +6 melee (1d4+1), or sling +9 ranged (1d4+4) Possessions:+2 ring of protection, dagger, sling Description:Marda comes from a nomadic tribe of barbarians. With dusky tanned skin and long black hair, Marda exemplifies her people quite well. She often wears loose white shirts and billowing multi-coloured layered skirts. Background:Travelling along the New Coast with her family and tribe, Marda's tribe was thoroughly destroyed by the black dragon Onysablet. Only Marda and her brother Willie survived the vicious assault. Even then, Marda was taken captive by Sable's minions and tortured horribly, unleashing uncontrolled mystical and sorcerous powers before being rescued by her brother Willie. Marda thinks of her magical abilities as a curse, and though she would rather they be eliminated altogether, she will settle for just being able to control them. Fan RatingsThis item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast. |
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