
Printed From:
http://www.dlnexus.com/fan/rules/character/14520.aspx
Dunbar Mastersmateby Victor
Special:Arcane Research +3, Imbue Boat, Imbue Ship, Master of Waters, Master of Winds, Moon Magic (Solinari), Order Secrets (magic of resistance, magic of sustenance), Spells, Summon Familiar (Dunbar Mastermate has chosen not to take an arcane focus as a Wizard of High Sorcery), Seamanship +2, Sea Magic +3. Skills:Balance +13, Climb +6, Concentration +18, Intimidate +4, Knowledge (arcane) +22, Listen +3, Profession (sailor) +15, Search +7, Spellcraft +22, Spot +6, Swim +9, Use Rope +10 Feats:Agile, Combat Casting, Disciplined, Maximize Spell, Old Salt*, Quicken Spell, Sailor's Balance*, Ship's Mage*, Spell Focus (abjuration), Still Spell. *=Found in Stormwrack. LanguagesCommon, Ergot, Kalinese, Magius SpellsSpells prepared (CL 17, 4/5/5/5/5/4/3/2/1 +9 melee touch, +11 ranged touch) 9th- Meteor swarm (DC 23) Weapons:Staff of the waves +10/+5 melee (1d6+2) or mwk dagger +10/+5 melee (1d4+2/19-20) Possessions:Staff of the waves (35 charges), bracers of armor +4, gloves of swimming and climbing, necklace of fireballs type IV, ring of protection +3, robes, spell components, spellbook. Fan RatingsThis item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast. |
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Palanthas