The Dragonlance Nexus

Printed From:
http://www.dlnexus.com/fan/rules/character/14454.aspx

Hilmar

by André La Roche


Male Human Fighter 6
Strength16 Fortitude+6 Armor Class20
Dexterity15 Reflex+4 Flat-footed AC18
Constitution12 Will+2 Touch AC12
Intelligence8 AlignmentCN Base Attack+6/+1
Wisdom7 Speed30 ft. Melee Attack+9/+4
Charisma9 Initiative+6 Ranged Attack+8/+3
Hit Points46 SizeMedium

Skills:

Climb +9, Jump +7, Tumble +4, Handle Animal +3

Feats:

Blind-Fight, Combat Reflexes, Endurance, Iron Will, Dodge, Improved Initiative, Weapon Focus (long sword), Weapon Specialization (Long Sword)

Languages

Common

Weapons:

+2 longsword +12/+7 melee (1d8+7/19-20) or dagger +9/+4 melee (1d4+3/19-20)

Possessions:

+2 longsword, +1 leather armor, +3 large shield, boots of levitation, dagger

Description:

Hilmar is quite large, standing at 6 ft. tall and weighing 210 lbs. The only clothing Hilmar has would be his leather armor. Hilmar's drooping Solamnic-like moustache frames his perpetual scowl, its color matching that of his tangled collar-length hair.

Background:

To many, Hilmar would be considered a madman due to his rather jovial nature intermixed with his fixed frown. His odd nature is likely the result of growing up at the hands of an abusive father who sought to "toughen" his son against the stings of the world. This background can also be seen as the source if his over-the-top fighting style, one that seems to emphasize a wild and brutal offense at the expense of caution.

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This item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast.