
Printed From:
http://www.dlnexus.com/fan/rules/character/14454.aspx
Hilmarby André La Roche
Skills:Climb +9, Jump +7, Tumble +4, Handle Animal +3 Feats:Blind-Fight, Combat Reflexes, Endurance, Iron Will, Dodge, Improved Initiative, Weapon Focus (long sword), Weapon Specialization (Long Sword) LanguagesCommon Weapons:+2 longsword +12/+7 melee (1d8+7/19-20) or dagger +9/+4 melee (1d4+3/19-20) Possessions:+2 longsword, +1 leather armor, +3 large shield, boots of levitation, dagger Description:Hilmar is quite large, standing at 6 ft. tall and weighing 210 lbs. The only clothing Hilmar has would be his leather armor. Hilmar's drooping Solamnic-like moustache frames his perpetual scowl, its color matching that of his tangled collar-length hair. Background:To many, Hilmar would be considered a madman due to his rather jovial nature intermixed with his fixed frown. His odd nature is likely the result of growing up at the hands of an abusive father who sought to "toughen" his son against the stings of the world. This background can also be seen as the source if his over-the-top fighting style, one that seems to emphasize a wild and brutal offense at the expense of caution. Fan RatingsThis item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast. |
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Palanthas
