
Printed From:
http://www.dlnexus.com/fan/rules/character/14445.aspx
Amberstarby André La Roche
Skills:Swim +9, Wilderness Lore +10, Intuit Direction +8 Feats:Dodge, Track, Two-Weapon Fighting, Quick Draw, Mobility LanguagesCommon and Kenderspeak Weapons:Hoopak +7 melee (1d6+1) or +8 ranged (1d4) Possessions:Ring of feather fall, hoopak. Description and Background:Her name being derived from her yellow hair, and the twinkle that shone in her eyes, Amberstar started out life like your typical kender; following her wanderlust all over Ansalon. One day however, she had an encounter with the dragonarmies. Finding the havoc wreaked upon Silvanost, Amberstar naturally found herself opposing the fiendish army. She then conscripted many fellow kender who all happened to incidentally "discover" items from the Dragonarmies' camps lying about. The most successful find was that of the Black Dragonarmy's battle plans. Fan RatingsThis item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast. |
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Palanthas
