The Dragonlance Nexus

Printed From:


by Heine Stick

Male mad gnome wizard (illusionist) 15
Strength9 Fortitude+7 Armor Class15
Dexterity14 Reflex+9 Flat-footed AC13
Constitution10 Will+12 Touch AC12
Intelligence18 AlignmentCG Base Attack+7/+2
Wisdom13 Speed20 Melee Attack+6/+1
Charisma16 Initiative+2 Ranged Attack+9/+4
Hit Points45 SizeSmall


Summon Familiar


Bluff (22), Concentration (16), Diplomacy (8), Descipher Script (14), Knowledge (arcana) (14), Knowledge (engineering) (8), Knowledge (local) (14), Spellcraft (20), Use Magic Device (7)


Brew Potion, Charming, Iron Will, Persuasive, Scribe Scroll, Silent Spell, Spell Focus (Illusion), Spell Mastery, Spellcasting Prodigy, Still Spell


Common, Dwarf, Ergot, Gnome, Magius, Solamnic


Wizard Spells Prepared (5/6/6/6/6/5/4/3/2; save DC 14 + spell level, DC 15 + spell level for illusion; prohibited schools: necromancy, evocation): 0 – daze, detect magic, ghost sound, read magic, resistance; 1st - alarm, charm person, disguise self, identify, shield, silent image; 2nd - blur, cat's grace, detect thoughts, invisibility (stilled), mirror image, trace magic; 3rd - blink, dispel magic, fly, major image, nondetection, suggestion; 4th - confusion, mindweb, polymorph, scrying, stone shape, stoneskin; 5th - dominate person, dream, emotional brew, persistent image, seeming; 6th - dispel magic, greater, ensnare the heart (silenced), programmed image, suggestion, mass<; 7th - insanity, project image; 8th - demand, mind blank


masterwork dagger +7/+2 (1d4-1/19-20x2)


award medallion, masterwork dagger, cloak of resistance +2, dust of disappearance, ring of protection +3, wand (cane) of ice storm


Grindlethorpe is an ancient gnome with a full gray beard, long gray hair and an unusually large nose. He prefers dressing all in one color and he often dyes his hair the same color as his outfit (usually blue or red). His strange attire attracts a lot of attention and Grindlethorpe enjoys the attention.

Grindlethorpe has grown old and his physical prowess is not what it used to be. He gets around aided by a cane which in fact is a wand of ice storm. Needless to say, this wand doubles as a weapon should the need arise.

Grindlethorpe loves to tinker with all kinds of gadgets just like every other gnome. Unfortunately he lacks anything resembling engineering talent and he tries to make up for this by means of deception. Grindlethorpe hasn't a single evil bone in his body and he'd rather jump off a cliff than hurt anyone but his obvious lack of engineering torments him. He has chosen illusion as his salvation, applying a harmless form of magic to his (so far successful) attempts to win recognition.


Grindlethorpe is a legend among gnomes. He is the first gnome in recorded history to have complete no less than three life quests and he has his special award medallion to prove it. In reality though, Grindlethorpe used his arcane talents to help him in his fraud.

The mad gnome illusionist discovered his arcane skills at a relatively young age and he quickly became a very skilled illusionist. However, he had no desire to join the Orders of High Sorcery, instead choosing to remain a renegade. This decision was not met well by the Orders of High Sorcery who sent one of their renegade hunters after Grindlethorpe, hoping to convince him to join the Order. For years Grindlethorpe was a hunted gnome, never feeling safe and always having to watch over his shoulder.

In the days of the first Cataclysm Grindlethorpe made a difficult decision. He had had enough of being on the run and so he decided to give up his beloved magic, hoping that the renegade hunter would return from whence he came. And he did. Grindlethorpe lived for two centuries without his magic, fighting temptation every single day. It was during this period that Grindlethorpe supposedly completed his three life quests. In reality his persuasive nature and careful planning allowed him to convince his fellow gnomes of his success. He was awarded the special award medallion and he wears it proudly to this day.

When rumors of war on the mainland reached Mt Nevermind, Grindlethorpe was determined to help defend his beloved homeland if the forces of evil ever made landfall on Sancrist and he decided that, if he were to be of any help, he needed his magic. Also the firm belief that the renegade hunter was long dead and buried helped to make the decision easier and Grindlethorpe gave in to temptation. But the renegade hunter wasn't dead and buried.

In Your Campaign:

Grindlethorpe can be a useful NPC in campaigns in which Mt Nevermind (or some other gnome community) is featured. With his illusion spells at his disposal Grindlethorpe is a veritable gold mine of information. Another option is for Grindlethorpe to approach the PCs with a plea to help him get rid of the renegade hunter who's been hunting him for years.

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This item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast.